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Showing posts with label Improv. Show all posts
Showing posts with label Improv. Show all posts

Monday, November 16, 2015

They Who Shall Not Be Named

In mid-October, for about 6 hours, the San Diego Impov Collective (SDIC), a Facebook based page for members of the SD improv community, was on fire.  Normally, this would be considered a good thing - high traffic, lots of links, click throughs, comments (and comments to comments), and activity, but as with most conflagrations, heat and energy also indicate destruction.  The origin of this facebook post is multi-varied and long-term, and a story that could fill several blog posts (and has, on this particular blog).  I wish that I could have archived that entire post and everything attached to it, if only for posterity, though it truly would do no one any good should someone ever view that archive in the future.  One could also point out how quickly it devolved into name-calling, attacks on individuals, attacks on people's performative capabilities (all on both sides), and (most importantly), a grave misunderstanding of the underlying issues.

Like the young boy who sticks his finger in the dyke, we fail to understand and appreciate the real problem and instead just focus on going about our day-to-day and fixing only the current crisis.  The central problem in San  Diego is, quite simply:

SAN DIEGO HAS AN US VERSUS THEM PROBLEM.

We have basically two improv communities in town; one with people from one theater, and one with everyone else.  Again, I'll try to not get into particulars as to why this is, or who is at fault, or even to name names.  You'll just have to trust me that this thing exists, and we live under the shadow of it every day in improv in this town.  And, quite frankly:

IT SUCKS.

I miss my friends, some of whom I have known as long as I've lived here.  I miss getting to share in their triumphs and shortcomings, joys and sorrows, and just sitting with them shooting the shit at 2am over crappy food.  But as I was looking through all of the comments, some very passionate, erudite, and thoughtful about the issue (others...less so), I was struck by how much two groups of people who live in the same town and practice the same goofy, fringe artform don't know each other.  It's easy to pick fights with strangers or the "other", it's hard to do so when people are familiar.  We'll always have more in common than what makes us different, regardless of religion, race, sexual orientation, politics, nationality, birth state, class, education, gender, age, or devotion to bizarre theater that you can't fully explain to your coworkers. (It should be pointed out that none of the previous denominations were selected in any particular order, nor should their inclusion or exclusion of other groupings be representative of any percieved or actual status.)

The causal post is gone now - deleted into whatever magic archive all our supposedly "deleted" posts go to for Mr. Zuckerberg or his designated associates to read for their own amusement.  But the underlying root isn't, and certainly the memory of what was said (or wasn't said) will probably linger for some time. (I for the record, stayed out of the fray, an operand largely driven by 1) not wanting to go down the rabbit hole again and 2) the benefits of having a job where access to Facebook is largely impossible.)  But this doesn't change the fact that when you have two groups of people who don't know each other, conflicts easily arise, and not knowing someone else is everyone's fault.

Monday, October 5, 2015

Not Emotions


For a lot of us, the word emotion when it comes to improv is a scary one with a lot of panicking connotations. Most of the modern improviser are logical, right brained ones, a product, most likely, on an emphasis on game play. Game play is by it's very nature analytical requiring the ability to identify and amplify “unusual things”. Even game heightening, though necessitating a finesse best exemplified in ways that math cannot quantitate, can be broken down into a series of moves – that the UCB improv handbook reads like a science textbook is no accident. Combine this with the fact that most “comedy nerds” are comedy historians raised typically on static, witty comedy programming and you have a recipe for the typical improviser – smart, word-based, unphysical.

As a result, improv spends a lot of time on workshops about “emotions”. We're trying to remove improv from being a purely intellectual exercise into one that respects that it is a performative, acting experience. For new improvisers, the idea of emotions feels absolutely terrifying – I know that I feel a knee jerk response to avoid emotion workshops when I see them offered. Our western society frowns on the idea of “emoting”. Emotions are seen as being volatile, unpredicatable, and mercurial, which are not viewed as valuable in a society that likes consistent, objective, and reliable. Emotion also carries with it the “actor” connotation – which is to say big, theatrical emotions. This baggage presupposes that all “emotions” must operatic or at least soap operatic. We assume that to “emote” is to be melodramatic, which is the other incorrect assumption about emotions – namely that they must be maudlin or depressing.

Other synonyms also fall short; “feelings” for instance, conjur up ideas of either new-age frufruism or being on the psychiatrist's couch. Terms that equally do not achieve what we want: “sensitiveness”, “vibes”, “sentiment”, “sensation”, and “inspiration” all either fail to fully describe what is happening when we “act”, or go to far. This inaccuracy in terms makes it difficult to describe and to teach people how to do them.

If you've watched a really good improv show (or TV or movies), you've seen people playing humans, which is what makes them interesting and engaging entertainment. If you've taken enough improv workshops, you've probably also noticed an identical-ness in the way we teach two “separate” ideas. Namely, that we teach people that playing characters and emotions are distinct, discrete concepts, but in reality they are nearly the same thing. Both concepts talk about commitment to ideas, point-of-view, and being affected. This gut-reaction stuff is about being more human, playing more than just ourselves, occupying fictional spaces on stage as though they were actually happening is: (drum roll) acting. (Another scary word.)

I think we can roll all of this stuff up into a single unifying concept. These are all just “states of being”. You, as yourself, is a state, where you as a cowboy is a different state. Angry is another state, and angry cowboy is another different state. States make you reactive (and sometimes even proactive) rather than “bulletproof” as a state. If you've followed me so far, let's evolve this into chemistry. All elements are constantly in search of making complete electron shells, 8 being the ideal number for those of you keeping count at home. Those elements on the far right are called the noble gases because they don't react with anything, because they have completed outer electron shells. The entirety of the rest of chemistry in pursuit of completing those shells, either by gaining, losing, or sharing outer electrons with other atoms to get to the magic 8 number.

What I'm preferring to think of emotions as now are “valences” - valence states being the difference in atoms to make molecules. Valence, in operative improv terms, being the difference in self to achieve something else – either something lost to another, gained from anther, or shared with another. How much valence dictates how different from ourselves the state is. This doens't really change how we do things, and doesn't change the necessity for being human and reactive but hopefully may give some solace of a new term to people wh oneed something that feels less terrifying and more analytical.

Monday, September 14, 2015

Investments and Easy Riders


Around this time last year, my old improv team, the Stage Monkeys San Diego (SMSD), celebrated our 5 year anniversary. It was an amazing milestone for a team that started doing longform in San Diego when no one else was doing it, and when most people didn't even have faith that it could be done. Now this team isn't celebrating a six year anniversary this year, because about eight months ago it died out. This doesn't come as a true surprise – most improv teams don't last more than a few months, so a team that runs for 5 years is really like 50 in improv years.

Why do improv teams die out? Well there are obvious reasons: people get too busy, lose interest, better teams take all the slots, or the work becoming sloppy or careless are the commonly espoused reasons. But these aren't causes of teams falling apart, they're the symptoms. The center of the circle that connects all of those things is commitment. Commitment is the currency that all teams spend, and when the bank account runs low, that's when teams dissipate.

Where does the commitment come from? It's a product of each team member – the member's make periodic deposits into the group's commitment bank account and these deposits must be made routinely. An account cannot survive on debits alone. Okay so great, teams need commitment from team members, which is great, but surely we've all been part of teams where everyone says how committed they are to a group or a project or a team, and those teams are usually the first ones to expire. True deposits are made from sacrifice, and all teams periodically require it.

This isn't virgin or animal sacrifice, it's a sacrifice of time. We don't often think of time as something that we spend in this way but it is, and time is the one thing we can never get back. You can only spend it once, and on only one thing at a time. What we choose to spend our time is a critical consideration and one that shouldn't be taken lightly, ever. (This coincidentally, is a good life lesson as well as a good improv lesson). No doubt you've had some people on your teams that seem un-committed; they show up for practices (usually) and shows (usually), but they seem generally absent from the team (symptoms may include: being on phone constantly, leaving early, showing up late, etc.). In game theory, these people are referred to as “free riders” or, to use the movie title, “easy riders”. All teams can suffer a certain percentage of these people will with no serious ill will and no fatal effects. But every easy rider needs someone else to make sacrifices on their behalf, because they are not making deposits and are enjoying the withdrawals.

Every successful team will be made of people making equivalent sacrifices for each other. You'll often hear these people refer to their teammates as “brothers”, “sisters”, or “families”. Everyone on the team is making periodic deposits into the team's account – making those sacrifices of time for the sake of the group. In an ideal world, everyone is making equivalent deposits, just since it is the duty of every person to make it happen; “many hands make light work”. Jane Jacobs' “The Life and Death of Great American Cities” essentially summarizes that neighborhoods (read: improv teams) fail because the people who populate them fail to actually “live” in them. Neighborhoods populated only by people “just passing through” are ones that are destined to perish. Successful teams (really successful ones) have everyone fully dedicating their time to each other continuously (making many deposits gives you more money to spend).

Some teams and their members refer to things like “team bonding time”, which for all intents and purposes is equivalent to the phrase “quality time”. This is a clichéd idiom with a basic underlying premise – that it is possible to “plan instances of extraordinary candor, plot episodes of exquisite tenderness, engineer intimacy in an appointed hour” [1]. Despite a lot of training, workshops, books, and blogs (like this one!) all dedicated to the principles of improvisation – namely that it requires patience, finesse, and being present – we are continually intoxicated by the promise “capturing lightning in a bottle”. More specifically, we assume that capturing said lighting means that we can force a storm to come rather than understanding that sometimes we will catch lighting, but mostly we only catch sparks that we will have to grow into lightning. In general though, there is no substitute for physical presence. All the promises, practices, and “group hangs” make no difference when members are unwilling or unable to dedicated (read: sacrifice) time to each other. Time is, and always will be the most valuable asset we can ever have and give to each other.

[1]http://www.nytimes.com/2015/09/06/opinion/sunday/frank-bruni-the-myth-of-quality-time.html?action=click&pgtype=Homepage&region=CColumn&module=MostEmailed&version=Full&src=me&WT.nav=MostEmailed&_r=0

Monday, August 3, 2015

Improv Bubbles


In the 1630's in the Netherlands, Tulips (recently introduced into the kingdom) suddenly became status symbols; seen as having very high value. Some adult bulbs, such as the Viceroy, became so valuable that they started to be traded at 3,000 to 4,150 florins (where the average income of a skilled craftsman was 300 florins a year). The entirety of the Dutch populace became involved in the trade and sale of tulip bulbs. As the value of the bulbs increased, many became rich in what many economists and historians see as the first speculative bubble. Everyone imagined a market for tulips would last forever, and people speculated wildly on their prices, hoping mainly to resell them for profit. Then, on February 5, 1637, the price of bulbs dipped for the first time and the bubble had burst. By May 1, the price had completely plummeted and the economy for tulips collapsed (although it actually could be seen as a return to normal). In the 19th century, when the hyacinth became the new fashionable flower, a similar economy fluctuation occurred.

Other similar bubbles have formed – notably the South Sea Company (officially The Governor and Company of the merchants of Great Britain, trading to the South Seas and other parts of America, and for the encouragement of fishing) was a British joint-stock company that had a monopoly to trade with South America. When the company began to set up stock, they created extravagant rumors of its potential trade profits to be made in the new world which also spurned a frenzy of speculation that drove prices from £100 to £1000. Again a herd mentality drove prices up – a belief that all the money would be made back and then some. This happened again in 1720, also around a monopoly, this one (The Mississippi Company) for businesses in the French colonies in North American and the West Indies. Those of us in the millennial age distinctly remember the dot-com bubble of the late 90's, built around free spending of digital companies whose only objective was to “get big fast”. As company's stock values rose, they drew in more investors hoping that it would continue to rise. Around the same time, the rapid increase in the apparent value of Beanie Babies catapulted their worth to unprecedented levels before a similar “burst”.

So what's the point, and what does it have to do with improv? There have been recent blog posts and podcasts where comedy luminaries (like Bob Odenkirk) have indicated that an improv bubble has formed and that it is going to burst. UCB and iO (Chicago) have recently moved into swanky new huge headquarters, and improv is definitely on the rise. All across the US, even small market cities are now home to improv theaters doing excellent business and most mid-size cities probably have 2 or 3 theaters. Classes are full, shows are constant, and communities of improvisers are thriving. So we have to be in a bubble then?

Talking about how improv is either on the verge of breaking huge or breaking down is obviously one of the most common conversations held by improvisers (one that rivals “how did he get on a house team” in occurrence). We are fascinated with the idea of being on the ground floor of greatness or getting watch the fires consume Rome; but I think more basically we do want to see improv succeed so we are concerned with the idea of the bottom dropping out because it would mean the party would end. While I am by no means an economist, I personally do believe that we are in a bubble, but I don't think that we are going to see that bubble burst, and here's why:

1. Most everyone who actually knows things about bubbles says that you cannot identify a burst before it happens. Collapses in commodities can only be seen after the fact, so there isnt' a way to predict it. All we really know righ tnow is that churn in improv is increasing and the economy is growing, which may very well just be natural growth. To call it a bust is a bit apocalyptic and doomsaying.

2. All previous bursts have been built on commodity trading. That is to say that bubbles form when people drive prices up hoping they can re-sell the things they're buying at profit. We cannot re-sell improv no matter how hard we try. What we are selling, when we sell things, are shows (which are one of a kind memories that cannot be recreated) or education (workshops/classes) that only the person who participates in can enjoy. They can turn around and sell what they have learned as teachers or coaches, but they can't actually buy something that they re-sell at a mathematically equal level. To truly be a good teacher is to take a bunch of classes and do a bunch of shows, which effectively limits how quickly we can reproduce our product.

3. Bubbles are, by definition, when the trade of an asset (a tangible or intangible that is able to be owned or controlled to produce value) occurs at a price that strongly deviates from the corresponding asset's intrinsic value (what is actually worth, independent of the market). Essentially, when the price of a thing appears to be implausible based on views of the future. Any time a bubble has built up it is because people keep increasing the price of something over what it's worth, but here's the rub – what is this thing we do actually worth? Some theaters do free shows, or donation only, $5-10 is pretty common, but I've paid $45 to see one show when it was a really good show. Most coaches cost $25-50 for two hours, and most workshops around $30, but I have heard of coaches going to $75 for two hours and $100 for workshops depending on the teacher and the class size. But what we do doesn't have intrinsic value; we decide the value, and as long as we're willing to pay it...

4. Bubbles are built on frenzy. Bubbles form because the prices rise dramatically and form positive feedback loops encouraging more investment. Economies suffer lots of churn with rapid trading; but the nature of improv purchase limits how often it can be traded. One of the reasons that the tulip bubble formed is that tulip bulbs mature very slowly – but, improv can be instantly recreated constantly, but can only be purchased less so. We only do a few shows a week, one rehearsal a week, one class a week. We can only buy so much of it, and only so often. The limiting factor is in how quickly we can make trades happen.

5. Improv still isn't that big. All of the previously listed bubbles formed around huge populations of people buying and selling on a regular basis. The tulip bubble and the most recent housing one (cause of the Great Recession) involved trading on a global level. The movement of those commodities drove entire economies. Sorry to say, but improv is not driving any economy anywhere. It can be a significant cog, but it isn't the engine that is powering a city. Even a place like Chicago still has industry that dwarfs what improv generates in revenue generated.

This isn't to say that a downturn couldn't happen – quite the contrary. Prices only drive up because demand is present, which is largely dependent on us as a global community constantly adding new people into it. It would be short sighted to think that improv doesn't have some sort of draw. There is an unmistakable pull, like gravity, that brings people in and keeps them here. But if we ever reach a point where “the next big thing” happens that rivals improv (which I see as unlikely just because adults really, authentically just love doing improv) or where we don't see the investment of money (and time) to be worthwhile, then we will see prices drop. My point is simply that a “crash” - that is, an apocalyptic, craft shattering event is highly unlikely. Also, let's be thankful for the craft and it's resilience and adaptability.

Monday, May 26, 2014

Drink the Electric Kool-Aid Part II


I've finished reading Wolfe's “The Electric Kool-Aid Acid Test”, and I've made a few more observations. While we're on the subject, you recall in Part I that I could only guess that maybe Del Close and Kesey may have knew each other, as they were both interested in drugs for enlightenment and living in the same area at the same time, well, I've found the proof. Near the end of the book, a reporter goes to an Acid Test and sees Close and Severn Darden at the event (doing what else, but improvising some scenes right in the middle of the party), of course at the time Kesey was hiding out in Mexico, so no direct line just yet. But what I was struck with was Kesey's final lesson to the Merry Pranksters (and all drug users really), that doing all these psychotropics was cool and all in that it gave man a way to really dive into himself, but in the end, we had to figure out a way to get there without the drugs.

The Acid Tests really were this, an attempt to reproduce the introspection you get from LSD without having to take it (except for one party where someone actually did spike the punch with acid, but then again, they weren't call the Pranksters for nothing). They would play the weird music, do light shows, the whole shebang, trying to mimic the experience. I have to think Del probably made the same connection – while the kind of crazy, off the wall spiritual experience you got while doing LSD was awesome, you couldn't really do scenes or relate to any audience while you're on it, so the next obvious step was trying to bottle that lightning in a way that you could use it on stage. A lot of the early Close Harold openings were based around this concept (including the “3 Rituals” and the “Invocation” - still used today), and Close even said that he loved it more when audiences gave the most mundane suggestions, because that really gave them the opportunity to wow them by elevating something bland into something extraordinary, or even God-like. The Beatniks (who preceded the Hippies in drug use by a decade) discovered this too. The Beat culture was addicted to Benzedrine and Dexedrine (amphetamines for those of you following at home) instead of LSD and DMT, and they were doing it for different purposes (artistic productivity, including writing for the Beats, while the Hippies used it for spiritual exploration), but they reached the same conclusion. Eventually, you have to figure out a way to capture that without taking pharma. (This is compounded by the fact that it requires increased doses for amphetamine, some individuals pushing as high as several hundred milligrams and eventually toxifying themselves to hospitalization or worse. Ah, the pursuit of artistic endeavor.)

I taught a Harold workshop recently to a group that is relatively inexperienced in longform (though they have been experimenting with a very Commedia del Arte approach to it in the last couple of months, and that's pretty cool). The director asked me to teach some longform, and said I could teach whatever I wanted, and after a great deal of internal debate I settled on the Harold for its simplicity of structure, it's influence on other, more complicated forms, and also because every other longform player I know of started on the Harold, so it seems a good place to start. The biggest lesson I learned teaching this two and half hour crash course, is that you can teach the structure relatively easy, but that's only really half of what the Harold (and by extension, Longform) is about. The other half has to do with that paragraph right up there (go ahead and read it again, I'll wait). The other half is largely what I think Close contributed to improv – it's the attitude: everything from the “Theater of the Heart” all the way up to artistic integrity (e.g. play to the top of your character's intelligence/integrity). And it's this way of thinking that would explain why exactly it is that when my first group back in college tried Harold's (twice) that we failed miserably. We were missing that piece of the puzzle that makes longform different from shortform, and what makes longform more than just “longer scenes” but transforms it into something mind-blowing. In a post crash course sit down with the group I taught, one of the players said she didn't like the Harold because it seemed too chaotic; which she was right about, but the Harold I can teach in two hours, sure. What I can't teach in two hours is the mindset of how a longform improviser approaches a piece. This is one of the reasons why the big three cities holds a tight hold on “good” longform – they have the right mindset. Running all the way from Kesey to Close and up to every improviser performing longform today (or at least the ones who can trace their improv lineage back to the original drug users) runs a line that has to do with artistic integrity, discovery, and group mind. This is what makes a longform improviser – not the form he does.

On a personal note, my group is chomping at the bit for some longform, but I don't want to drop that on them until they've attached themselves into that lineage. Once they have, the Harold will be easier than breathing.

Monday, April 14, 2014

Meditations on Meditation

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I've been listening to the “Zenprov” podcast for a while now, and those guys are way into the meditation as a good way into improv approach. First, as full disclosure, let me say I've never pursued meditation seriously (or semi-seriously, for that matter). I don't feel like my brain is the kind that really takes to meditation well – I can't really sit still with an empty mind much, if at all. I do appreciate some of the things that they talk about that are adjacent in the topic, things that are found in both Zen Buddhism and some improv texts – being in the moment, reacting honestly, and I really do feel that they do know what they are talking about. Just not for me, is all I'm saying.

That having been said, I do have a beef with meditation as a way to warm up before improv. I was in an improv troupe that did pursue quiet meditation, stretching, yoga and other things which I'm sure have names, but I would probably end just calling “that thing where we did the one thing”. Now, I know that one data point does not make a pattern, but I would say that my experience from that group tells me that meditation as warm up may not be the best choice. What are warm ups intended to do? Establish group mind, get energy up, get the mind working, get the players listening – these are all good reasons. Meditation, doesn't appear to do those things. This group would dutifully follow the whole routine, spending 15-20 minutes clearing the mind and whatnot, and then get up on stage and yell at and ignore each other.

I can see the benefit of the meditative approach: spending some time focusing on yourself, the environment, the other player (not necessarily in that order) before you muddle the whole thing up with words. Really paying attention to things, instead of just waiting for your chance to talk, sure, I can get behind all of that. My point is that I have seen much better work come out of a group that has taken the time to focus on the group at the start of a practice with “zip, zap, zop” (which focuses on energy, listening, and responding quickly) or a pattern game (focus, listening, paying attention) that I have with silent solo meditation. There has been a lot of talk from a number of different people who are all saying the same thing, that we must first take care of ourselves, but improv still is a team sport, and we need to still pay some focus to our fellows on stage. Even the meditative approach to scene starting (what my friend calls the “shut the fuck up” method) is about tuning in to what is going on with you and your scene partner.

This whole approach goes back to those very Zen like principles of quieting the mind so you can a) turn of your internal policeman that criticizes and second guesses your instinctual reactions and b) really listening. Ultimately though, a warm up regimen must be selected that fits your groups personal style and benefits them, and if meditation isn't doing it for you (as in getting you do all the good things you should be striving for), then you've gotta try something new.

Monday, March 24, 2014

Improv Metric

I’ve been toying with an idea in my head for a little while, and I can’t quite seem to get my mind into it. Let me explain. In chemistry, for instance, someone might ask me how much of a certain compound is in a solution. Easy, I figure out the concentration (using Science!), and give them the result. If they already knew the concentration, they could grade me based on how close I got to the correct result. This much I understand, but what I can’t, really, is how you judge an improv show.

I can ask a group of improvisers “What is the best show you’ve ever seen?” and “What is the worst show you’ve ever seen”, and will immediately get answers, but the harder question is “Why?” What would also be a fun experiment would be to compare the results of that brief questionnaire to a non-improviser, where you might be surprised at the disparity between the two tastes. My point is simply that there is a concept in science that expectation changes observation, which is kind of tied into Heisenberg’s uncertainty principle. (That little gem says that we can never know the position and speed of subatomic particles because by the sheer observation of them, the impact of the light we used to observe them causes them to change. In quantum mechanics (This is an improv blog, right?), we only describe subatomic things by certainties, as in “It’s Friday, so there is a 75% chance that Chris George is at the movie theatre”, but never “It’s Friday, so Chris George is at the movie theatre, because he is lame (only 25% odds on that, ladies.))

But expectation changing observation goes further into the world than the mysterious tale of the quanta; the idea is that because we are looking for stuff (scientific term), we change what we see because we filter it through the current frame of mind that we are observing things. For example, when Gregor Mendel’s pea plant experiments (the hereditary ones that proved recessive/dominant traits) were repeated in modern day, it was discovered that Mendel’s recorded observations were closer to “theoretical” than to “experimental”. Did he forge scientific data? Maybe, but he saw what he wanted (or needed, maybe) because that’s what he predicted. (I may be a heathen, but I won’t call a monk/father of hereditary genetics a liar.) We can never fully, objectively observe anything, because we focus on the things that prove our point. (Experiment you can try at home! 1. Go to a bar and look for an attractive woman/man/woman-man/whatever floats your boat because we make no judgments here. 2. Catch her eye, and watch as you instantly misinterpret a “getting a stray eyelash” gesture for a “Come over here, sexy man/woman/man-woman/whatever. 3. Science!)

Therefore, if we can never truly observe anything, then we can never truly judge anything. Thus, my Grand Improvisational Corollary is: 1.) We are improvisers, so we have trained in classes, workshops, and rehearsals. 2.) The average audience member (excluding those guys who are also improvisers) has not. 3.) Neither side will ever observe the same show, because both have a different set of expectations. 4.) No non-improvisers write improvisational blogs, so we can get away with saying just about anything.

Monday, March 3, 2014

Shortform v Longform Part II


I have previously extolled the virtues of shortform improv on many occasions. It is still, in my opinion, a fine art form, and I have come to understand that each has its place. It would be ignorant and pretentious to presume that longform is the only improv worth doing because of this or that. And to be fair, shortform still has a lot going for it – it’s simple and fun, and most importantly, it is highly structured. Humans (pay attention here, aliens) like structure for the most part. We like rules, even if just to break them, and shortform has got rules in spades. Even better, shortform shows are not just four people goofing off on stage for an hour and a half; they’re presentations, especially the successful ones. Comedy Sportz, and I’m sure others, present some two hours of entertainment as a whole freakin’ show, with lights, sound, and an emcee (usually referred to and dressed as a referee) who dishes the whole thing as a big variety show.

Why do we need to do this? Because shortform is boring. I mean, not all the time, but most of the time. But each scene is referred to as a ‘game’ for a reason. Each game has a different set of rules and components, and it takes time to get them set up. Most importantly, with library of probably more than 200 games (although I can tell you from personal experience that improv groups regularly use maybe 5% of that, strange), it’s unreasonable, and probably impossible to expect the average audience member to recall the rules for even a small portion of the games. Heck, most people probably couldn’t accurately recall all the rules for Monopoly or Sorry, and those are way more common than Scene in Reverse. What this means is that for every scene, there is one to three minutes of informing the audience what the game is, what the rules are, what the catch is, and then finally getting the suggestion for the scene. That’s a lot of setup for three minutes of improv, especially given that for a longform show of several teams will usually do five minutes of set up in the very beginning, and an ask for before each set of thirty minutes. This makes the ratio of improv to setup roughly 10:1, whereas shortform has a ratio of more like 2:1. This means that if you pay 10 dollars for either show, you’re paying 3 dollars in the shortform, versus 90 cents in the longform, just to listen to people talk. Jason Chin famously hates setup; in his opinion, a lot of setup before a show is like a magician telling everyone how the bunny is inside the hat the whole time, and then doing it.

My own personal example is a show I did back in Mississippi with my college group. Our show design was that we had two competing hosts (I was one of them), each with their own games list, and the audience would vote on which of the two games they would rather see. The audience loved it, the performers loved it, but I hated it. Part of what everyone liked was the banter between me and the other host between games. While it may have been funny, it seriously cut into improv time, and worst of all, it involved setup up two games every time, just so we could not use one of them!

My reason for bringing this up is that I’ve been paying a lot of attention to the local improv house. It being the only real improv game in town, I’m keenly interested in getting on a team there, and I noticed a key problem with one of their games. In fact it’s not just any game: it’s their signature game (I mean if iO can have the Harold, then why not?). It’s called “Five Things”, and here’s how it plays out. One player leaves the room, and the audience is asked for five activities. When the player comes back in, the other team members have to get him to guess the activity using mime and gibberish. But of course, there’s a catch: elements of the five things will be changes (e.g. swimming, but instead of water, he’s swimming in tangerines! Are you laughing yet?), and the player will have two and a half minutes to guess all five things (the title of the game!) and the two-three changes per activity. Here’s the problem, and I’ve timed it several times now. The game will last two and a half minutes, that’s laid out in front. But the game requires a minimum of 15 ask fors, and upwards of 20. No only that, but you have to explain the game, and then the team giving the clues gets to pick the order, and then the host reminds the audience of all the “things” again. It takes between ten and fifteen minutes just to get a less than three minute game going.

Now, I won’t argue that the game isn’t funny, because it can be quite entertaining. (If you really want a rabbit-in-the-hat secret for this game though, in class we learn that because the same suggestions come up so often, the players have no trouble with them because they’re so familiar with the clues.) But the problem here is indicative of the whole problem with shortform. It gets in its own way all too often. This entire show runs just shy of two hours, with nearly twenty minutes of introductions, setup and ground rules before the players are even on stage. The entire show has barely ten games for the whole run. So, now the reason for the showmanship becomes apparent. In film presentation, there’s a thing called “persistence of vision”. Essentially, when you watch a movie in the theatre, half of the time you’re watching a black screen, because there’s a moment between each frame when the projector has closed off the light to move the film. We don’t see the gap in image though, because the image lingers on our retinas. The same thing is applied here; in order to keep the momentum going, the show has to be presented as a seamless act of energy in order to keep the image of comedy lingering on our mind’s eye.

So shortform figured this trick out a long time ago, but the lesson has not carried over to longform. My coach Danny Mora would chide us for not beginning a scene the second the previous was edited. If you don’t fill the space, the vacuum of an empty stage threatens to drown the entire piece. We spend a lot of energy getting an audience pumped up to watch us and to get performers pumped to perform it. If we don’t use that energy, we’re going to lose it to the atmosphere.

Keep that image alive, boys.

Monday, February 10, 2014

Ask Fors

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The suggestion or “ask-for” lies at the very heart of the improvising endeavor. The ask-for is our way of proving to the audience that we are authentically creating stuff on the spot. The only group I’ve ever seen get away with not taking a suggestion is “TJ and Dave”, and even they have to open shows with the line “Trust us, everything is here is completely made up.” Alternatively, I once played a show where we tested out a new guessing game, but didn’t take the guessed item from the audience. The player just picked one in his head at the beginning, and audience members were convinced that the piece was rehearsed.

The ask-for is, an ultimately very tricky element; we want interesting, and most importantly, unique suggestions on which to base our pieces. Because we built improv around the concept of suggestions, it almost doesn’t operate without it. The suggestions are our inspiration; our clay and muse rolled into one thought. And while in theory no suggestion has ever been the reason for failure, truth is some ask-fors are better than others. In shortform, we hear a couple of suggestions constantly: Tourette’s, dildo, and Michael Jackson. It’s not that we don’t like these suggestions or that they can’t be used more than once (Well, dildo maybe. But the rest?), it’s that we would like occasionally to explore new ground. (For a fun social experiment, at the next show you go to, listen to the proposal and then silently make your response. I guarantee you that you will hear your response from at least one other person, and a good 75% of the time it will be the one selected.)

Part of the problem is that even though we’ve performed a Michael Jackson with Tourette’s talking to a dildo scene a thousand times (roughly), the audience hasn’t. Also, short form audiences tend to be kind of dicks. They’re filled with a bunch of people who want to shout the most disgusting things possible. Why? Because they think it’s funny. (They are at a comedy show, after all.) To a typical shortform audience member, the suggestion is 90% of the joke. And most shortform troupes rarely deliver beyond the suggestion anyway. Longform largely minimizes this effect by only taking one suggestion for a thirty minute plus show. Suddenly, the onus is on the audience to make it good. In either case though, it is important to respect the audience’s responses. That whole ‘no mistakes’ thing in improv extends to audiences as well.

In a show this past weekend, I saw probably the worst example of ask fors I have ever scene. After the proposal (name a foreign country), the team just allowed the audience to shout responses for a little while, and then cherry picked what they felt was the best one. This goes strongly counter to the entire idea of asking for a suggestion at all. Heck, you might as well just pick all your ideas in the green room before the show. That isn’t improvised any more, at least not in the truest sense; it’s more like herded improv.

I’ve been privy to a number of ways to procure those precious ask-fors over the years; some simple, and some downright complex as hell. There may never be a perfect way to obtain our suggestions, so we may have to live with what we’ve got for quite a while, but the important thing is that every suggestion is a gift from the audience. We must treat each and every one with respect, because we never know where it might take us. (Probably to Dildo.)

Monday, December 30, 2013

Patience and Spontaneity

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Almost without argument, one could say that the heart of improvisation is in spontaneity; by it's very definition, improv is merely theater that is performed without a script, therefore, to paraphrase Huey Lewis (and the News), the “Heart of improv is still unplanned.” That's just the name of the game, as soon as you start planning stuff, and honestly trying to achieve what you've planned, it's no longer improvised theater, it's just plain theater. Improv teachers go to great lengths to achieve spontaneity and true artistic inspiration (because this is what improv really boils down to – you can do anything you want, so you need to be free to do anything you want.) Most of what is done, especially to beginning improvisers, is in the name of speed: Story, Story (Die), Dirty Hand Randy, New Choice, etc. are probably some of the most truly improvised games (at least in the short form sphere) because they are intended to move so quickly that the player doesn't have time to plan. You either just let your brain run wild and with abandon, or you get left behind.

The problem with this is it is essentially a crutch we hand to people: just move quickly and it will be improvised. The problem here is that experienced players don't need that crutch anymore – they are capable of stepping on stage and acting without thinking or pre-planning, only they have been trained such that they will step on stage and run so quickly through even the most complicated transactions that they don't really improvise any more. Generally speaking, this kind of speed is okay in the slam, bam, thank you ma'am world that is shortform, where the emphasis is not on artistic exploration but on entertainment, and where that kind of energetic, fast-paced scene work thrives especially well in “games”. But as you move into long form (where you do a scene that may last three minutes still, but you may have to come back to, or make run an entire thirty minutes (I've seen it done, nonbelievers)) that no longer has the gimmicks (or referee or MC to bail you out) that kind of speed works to your detriment.

Longform requires more patient, discovery-based improv, and as my mother and I can attest, you just can't enjoy the sights when Dad is driving past them at 70 miles per hour (a condition which I now believe may be genetic – sorry passengers). Give a group of new-to-longform improvisers a scenario (any scenario really), and they will be done with it in a blink. Give the same scenario to experienced improvisers, and they will take their time exploring every single, tiny moment, and not just tediously waiting for the next big thing to happen, but really enjoying themselves in the pace of normal life. This is where really improvisation lies: moving slow enough that you can actually enjoy and discover things about your partner, scene objects, or environment. A shortform improviser flows from his head, while a longform improviser flows from everything.

I saw some improv last weekend that definitely fits this bill: no one would argue that these were energetic improvisers, capable of editing with abandon, and fast, too. In thirty minutes they probably did 20 independent scenes, but it wasn't entertaining. Sure, the dialog was improvised (at least I hope it was, scenework that bad had better not been written out ahead of time and approved) but it was just manic (well that and nobody was working together, but that's a subject for a different essay all together). My point is this: scenes don't have to fly by and ninety eleven miles an hour to be interesting or even improvised. The easiest way to get yourself out of a “pre-thinking” mode is to truly focus on only the last thing that was said. All improv really should be is a series of reactions to different stimulus, just true, honest reactions. And that's the whole point of using speed as a training tool in the first place. Quick thinking, and just react. And don't rush, or you'll miss all that pretty scenery.

Monday, November 18, 2013

Long and Short

I love shortform versus longform arguments – they usually fall down along these lines: shortform is popular, but shallow and hokey, and longform is more complex, but elitist and condescending. My friend has a great analogy that I'm going to invoke here, which is that shortform is like Lady Gaga, and longform is like Miles Davis. Now Lady Gaga (or really any large-scale, arena rock, top 40 artist) is “quick, fun, and the masses love it”. Lady Gaga is a far-out character in her own right, she has, it can be argued, built a majority of her following on her ostentatious and outrageous approach to fashion and self. (Fine, complain about the inherent chauvinism in that sentence if you must, but Gaga has built an empire on being a strange weirdo as much as Katy Perry has on being the bubble-gum girl next door, or any rapper in history has on being a from-the-hood “gangsta”.) Gaga's music (like Perry or Kings of Leon, et al) is not complex – it is fairly derivative and repetitive, but damn if it isn't catchy (I spent the better part of a week in a waiting room for a court case the summer that “California Girls” hit big, and damned if I didn't hear Perry crooning about melting Popsicles once an hour, and still enjoyed it.)
Now, the converse is that longform is more like Miles; its “complex, difficult, and there are a lot of people that can't appreciate it.” Miles probably never wanted (or intended) to create art that stood on the shoulders of his own persona, and probably just wanted the music to stand on its own. But his (very valid) point is that longform has (at the very least) the perception of being kind of art for art's sake. In another word: masturbatory. I've spent a number of nights in longform shows where I'd wager somewhere between 25-50% of the audience was other improvisers, or improv students. (At some shows, it may be even higher.) I've also spent nights in shortform shows that were completely occupied by people who weren't just non-improvisers, but had never been to any improv show before. Miles Davis' Kind of Blue (the best selling jazz album of all time) has only sold 4 million copies, whereas Gaga's The Fame has sold over 12 million, Kings of Leon's Only by the Night has sold 6.2 million, and Katy Perry's Teenage Dream has sold 5.5 million, in addition to 30 million copies just for the singles (outside of album sales), and is only the second artist in history to have an album spawn five singles (behind Michael Jackson).
Now the argument of Gaga v Davis is a (unfortunately) very manifest one, which is that longform tends to be a little self-obsessed. Self-important, even. Some of the more well-known longforms are very artistic, can be very “modal jazz”, obtuse, and self-aggrandizing, such as the Harold, which is such a dense form, that it is surprising that anyone ever does it well. But to make the assumption that all longform is weird and onanistic is to miss the point of longform – it is not impenetrable by nature, but by nurture. Longform is more complex than shortform, both for players and audience, and can be quite difficult, but can also be very deep, meaningful, and painfully entertaining. I have seen countless shortform shows that are just as self-important, self-aggrandizing, boring, and dense as I have longform shows – it's not the form that makes the show, it is always the improviser that makes the show. If you have elitist, vapid, and over-wrought players, you're going to have an elitist, vapid, and over-wrought show, regardless of whether you're doing “Freeze Tag” or the “Three Mad Rituals”.
Now, let's go back to music briefly. Fine, Gaga outsold Davis by 8 million copies, even with Blue having a 50 year head start. But let's compare: remember those numbers above for a bunch of the current big artists? Well, they don't even score on the list of the best selling albums – Pink Floyd's Dark Side of the Moon is considered one of the best albums ever made, and has sold a whopping 50 million copies world wide, and is the second best selling album of all time (behind MJ's Thriller). And Moon is no Fame – it is very artistic, groundbreaking in sound design as well as songwriting, uses interview clips to break up songs, and is a dense (and also entertaining) album, yet still outsold Gaga more than 4 times over.
This tells me that audience's don't care about art/entertainment so much; “I may not know much about art, but I know what I like”. Sure, you may get some people who'd prefer to watch a few games than invest in a whole involved piece, but the fact remains that well-executed trumps for-the-masses every time. Look at movies like Kazaam to see something that was intended to be easily accessible, lowest common denominator popcorn fare, and is universally reviled. (As a fun project, go look at the lowest scored films on Metacritic, and, sure, you'll see Date Movie, but you'll also see Adventures of Pluto Nash (with Eddie freakin' Murphy), which also has the dishonor of being one the biggest flops in movie history. That list is a veritable rouge's gallery of cinematic failure in commercial film-making aspirations.) It is not by virtue of the medium, but the artist that makes the art impossible to watch.

Monday, October 7, 2013

I Hate Improv Class

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(Author's note: I wrote this essay around February 2009.)

Since moving to San Diego, my once weekly fix of improv with my long form group has yet to fully satiate my improv hunger. I decided to sign up for classes at the local improv house. It's a short-form in the style of Comedy Sports kind of place, and even though I don't particularly want to do that kind of 'prov again, I was so hungry to do some improv, any improv, I was willing to go back to “class one” again. Additionally, I'm hoping that I can get a place performing at the theater regularly when it's all over with, and get some stage time and start building a group of improv friends to hang out with. (What can I say? I'm lonely.)

I signed up for classes no problem (though, to my surprise, almost the same price as a session of classes at the iO in Chicago, and only six weeks instead of eight), and as I was driving to the theater, I noted a distinct knot in my stomach. I was nervous. I was dreading going to class - I was honestly afraid of getting up on stage and making a damn fool out of myself. Now, I have never been afraid on stage. I have proudly stepped on to many stages and have been animals, people getting sexually molested, doing the sexual molestation, and inanimate objects (that are being used for sexual molestation). But this class, and as a matter of fact, every single class or workshop I have ever taken, I feel nervous right before the first one. I am constantly afraid that this class is the one where I will completely screw up, and no one will ever want to improvise with me ever again. And, I would argue that this nervous feeling has gotten worse the longer I've been doing improv.

While most people would say that after they've been doing it longer, they've gotten more comfortable because they're more experienced. For me though, I feel that the longer I've been doing improv, the less of an excuse for screwing up I have. When I took my first class at the iO in Chicago, I was bold as hell (probably too much, my teacher Andy had me rope it in a little bit) because at that point I could have screwed up, and just said: "Oh well, I've only done improv at college". Now though, if I screw up, people can only say: "I thought this guy did improv in Chicago!"

A failure on stage is almost always the result of no support, etc. But I can't fault new players for messing up. A flub now will definitely support the theory that I have no business doing this. As a result, I find myself working ten times as hard for everything, just to keep my head above water (it also doesn’t help that I’m a bit of a perfectionist, and I’ve only liked maybe 5% of all the improv I’ve ever done). I feel the need, the absolute life-ending need, to prove myself every time I’m around a new group, and especially a new teacher/coach. I hate improv class for the exact opposite reason that people take classes: wanting to prove that I’m good enough. I’m a student! Shouldn’t I feel comfortable enough to make mistakes in class?

Unfortunately, I now wear my Chicago improv tutelage like a weight around my neck.

Monday, August 26, 2013

The Worst Show

(Author's note: I originally wrote this article in August 2008.)

I recently had a very bad show. Bad and then some. And excuse the hyperbole, but it was quite possibly the worst show I have ever been a part of, which is saying something. What went wrong in this show, you ask? Well, what can go wrong in any show? People not listening to each other, ambiguous people, relationships, and locations, focus issues, low energy, direct and indirect denials, and an all around lack of playfulness. That this show was an iO graduation show, and that it is supposed to showcase everything we have learned in the last year (improv-wise) is itself perhaps telling.

Of course, the only thing worse than a truly horrendous show, is the backlash immediately after it. Because while a horrid (I will, in fact, use every synonym for bad I can think of) show lasts only twenty five minutes (despite the fact that it feels longer), the ripples of it can last much, much longer. This was one of those shows that everyone just sort of hangs their heads afterwards, and one that everyone knows was just bad. Even that one guy in every group who can find something positive about nearly every show (it's usually me). A show so atrocious that everyone immediately starts trying to come up with ways to fix it.
Let's run through the usual list: switch coaches, find a new practice time, required "hang-out/non-improv" time to achieve group trust/synergy, radical form changes, and a list of basics/guidelines/fundamentals/rules/commandments for what will make good shows.

It's interesting to point out that improv groups are much like bureaucracies: they are always fighting the battle they just lost.

This brings me to my point, and one that is especially resonant given that just seven days earlier, we had what was probably one of the best shows I had ever been in. Improvisation is a risky business. Perhaps the riskiest. Nothing is guaranteed, and every time you step on stage, you could easily be stepping on to your worst show, ever. Improvisers constantly tout that their artform is the purest, and the most interesting, because anything can happen. This is true, but to paraphrase a great scientist, the door swings both ways. This is the lure of the unknown, and the reason why improv is so interesting. Shows can be transcendental, entertaining, and intriguing.

They can also be boring, mind numbing, and unwatchable.

To paraphrase someone else, we deal in the unknown, friend. This is our business, and it is challenging, unique, and unpredictable by its very nature. We love it for the same reason we hate it.

So how do we deal with shows then? Can we do all the things mentioned above, and achieve success? Sure.

Can we not do any of the things mentioned above, and achieve success? Why not?

Sometimes we just have bad nights, things don't click, a smidgen of anxiety or apprehension slow a show down, and things just go awry. Not anyone's fault; just the name of the game.  When these shows come along (and they will) the only thing you can do is just keep on truckin'. Learn from your mistakes, keep working hard, and don't get too down.

Relax; after all, it can't get worse than rock bottom, right?

Monday, July 15, 2013

The Chi-Connection

I don't think I need to tell you this Chicago is at the very least, one of the undisputed, reigning champions for improv. This isn't to discount what's going on in various other ports of call – every city I've visited has at least a couple of people doing great, challenging work – but I think everyone can agree that Chicago is the epicenter of what's going on. Now I'm an outed, unabashed Chicago-phile, and a lot of people may think that's just a strange knee-jerk reaction to this mecca of improvisation. This is not the case however, and my reasons for loving Chicago improv is also the reason that I love a lot of other place's improvs, but also one of the reasons that San Diego has been a troubling, frustrating city to do improv in.

Now a little background: when I was in Chi-town doing improv, I was also going to grad school at the same time. These two educations I was receiving simultaneously is, hyperbole aside, probably the single most important thing that has ever happened to me in my life. What was great about both of those schools is that while we did focus on specifics needed in each basic education, both had teachers that encouraged and espoused critical, independent thinking. It is not merely enough to teach students what is now – we must also teach them how to find the next what is. In grad school, emphasis was placed on analyzing problems and errors in judgment, or science, or ethics (or sometimes all three) and thinking about what they mean in the bigger picture, and my improv education taught analysis, creativity, self-reliance (and how to intersect all three). What I got out of the combined experience was the capacity to reason independently. I've found this exceedingly important as I remember a lesson my high school science teacher taught: there are two types of people who will not excel in this world, those who can't follow instructions, and those who can only follow instructions.

San Diego has been a tremendously frustrating city because the majority of the improvisers “in power” have no interest in innovation, and actively discourage other improvisers from independent work. An actual lesson that one of these teachers gave: some people try to continue doing improv outside of the theater after completing workshops, but no one ever finds any success, so don't even bother trying.

(While we're on this subject, two actual things I have been castigated and admonished for: “doing other projects”, and “motivating and inspiring players” (direct quotes). The first is because that theater doesn't endorse anyone else doing anything not within its own walls, and because they don't trust players who may have questionable allegiances, whatever that means (and also because you're trading on the implied authority of the first theater in other projects). The second is because, as it was explained to me, when I started doing longform in the SD, I motivated and inspired a lot of these previously shortform only improvisers into wanting to do more longform. That however came at a cost, as those players were now skipping regular rehearsals and showing up for shows tired due to conflicting interests with their other projects. Neither of these things are made up, because no one could make up that kind of logic.)

Now if a particular theater wants to run itself like the KGB, stamping out perceived enemies of the state who just want to do more improv, there's not much anyone can do to stop them, but I can still object to the attitude they take, especially towards younger, newer improvisers. This kind of discouraging, negative, and selfish view towards the craft stifles creativity, originality, and invention, not to mention breeding bitterness and animosity. As teachers, we have an obligation to encourage and engender improvisers to find and embrace the cutting edge. Teachers in Chi/LA/NY don't take a “go away, this is mine” mentality, they understand that the craft is more important than the individual (and also if you're good, you don't need to be defensive) but also that the next generation of improvisers are the ones who will solve the next piece of the puzzle. Try new things, see what works and what doesn't, build on what's been previously discovered, and add your contribution to the growing archive of knowledge – that's what science has done, and that's what most improvisers have done too.

If we are not teaching and – dare I say – inspiring and motivating our students and fellow players into pursuing more work, we are doing a grave disservice to them, not just as improvisers, but as teachers and human beings too. We are gravely failing our charges by not promoting independent work. Self-reliance and independence are noble character traits, not criminal trespasses.

(And to the teacher and coach who told me to not bother trying, the group I started just celebrated it's fourth year.)

Monday, June 3, 2013

Close Encounters of the Longform


I was speaking with the director of one of my short form groups a few weeks ago, and we started talking about how much we both want to see and do more longform in San Diego, and I confessed my love of longform; namely all the different kinds of forms and how they’re all useful, and how I want to see more groups capable of improvising beyond form. I didn’t realize it, but I was actually being interviewed, in a way. He asked me about different forms that I knew, how long it would take to do them, etc. Then, he asked me to teach his group some longform. He didn’t know anything about longform, and I said I would love to teach some workshops on longform. When I asked which one he wanted me to teach, he replied with the words it seems everyone would love to hear, but no one really wants to hear, “Whatever one you think is best.”

I’m certainly not an expert by any means on longform. I’ve seen a bunch of it, taken a bunch of classes, and asked as many questions of performers as possible, but that doesn’t mean I know everything about it. (I asked one of the Cook County Social Club members what their form was after a show, to which he replied “It’s not so much a form as it is a style.” Good luck to any other group trying to replicate their show, but no improviser should ever get their hopes up for cloning success.) Now, I do have a real love for longform – I love the things that it’s capable of doing, by being free to really run, and I love the philosophy associated with it that improvisers can actually be artists and make something on-the-spot and meaningful. But I was suddenly saddled with representing longform to a longform-naïve group, and hopefully making it interesting enough to make them want to do it again. Essentially, I was given two hours to introduce longform, conceptually and functionally. The one thing I can applaud the iO with teaching me that was more important than just how to improvise was how to yearn for expression, but heck, it took me a year of being there and almost a whole other year to begin to comprehend that concept. How do you convey that kind of mindset and teach a group how to longform in two hours? I feel that the two are intertwined: you can’t really do a Harold until you appreciate the “Theatre of the Heart”, and you can’t full comprehend formic creation until you’ve done a few by the book Harolds.

Now, that crisis avoided (by sheer virtue of probably being unable to convey it), now I have to decide which form to teach. Which form sums up the entire longform experience? Which one is the ultimate in inspiring creativity and play? Which one has the most room for artistic expression? Which one is easy? (I do only have two hours here, people.) Not to mention I want one that will allow everyone the chance to experiment around with it a bit (so Shotgun! and Dinner for Six are out) but also won’t require any special new skills (so long Armando, Orlando, and Eavesdropping). One that isn’t too complicated (sorry Close Quarters and JTS Brown), but that also fits the style of this particular group (Living Room, Deconstruction; gone, gone). Of course, there’s always the mainstay of the Harold, but I always feel like people who haven’t seen a few already seem a little daunted by the Harold.

These two crises now in full place, I thought about it in this way: if a group of aliens from another galaxy descended on to earth after hearing about longform but only having done shortform and only had two hours to learn before they had to return home, what would you teach them? What single longform structure and philosophy could you give them that they could take back to their home planet so that they could start exploring longform on their own? I spent a year studying in Chicago, and I only now just feel like I could go to some completely unknown place and inject new thought about improv.

Of course, I know that this will probably not be my only chance to teach improv to this group, but I can’t shake the feeling that this is my one chance to really get this group started off down the right track. This single ideological shift can change everything, if I can just get the points across right. After all, I really could teach any form (that is to say, there’s nothing stopping me), but I don’t want to teach just form – I want to teach the mysterious force about long form in general that I am so enamored with.

Monday, May 13, 2013

Our Scenes are Our Children


I still remember the first scene I ever saw that I actually knew was going on too long. It was Fall of 2004, we were playing a game of "Stand, Sit, Kneel", and after a minute or so of some intermittent laughter, the scene suddenly went decidedly unfunny. This isn’t to say that all the sudden someone was getting raped, or there was talk of killing puppies - it just ceased getting laughs. And it wasn’t that it just became unfunny, it (even worse) became uninteresting, and unwatchable. And gradually the audience began to tune out, and very quickly a feeling of panic swept over all the performers.

Everybody wanted the scene to end, but we also distinctively wanted the scene to have just one more laugh to end on. I was the one in charge of the bell during this little fiasco. Afterwards, I silently cursed myself for letting a scene run WAY too long, and also for not saving my fellow improvisers.

Generally, only very rarely will a scene pop up that is this bad, but boy when they do, they can easily cripple a show, especially if they come near the end. And they don’t always have to be three minute fiascos; I’ve seen thirty second scenes that have already gone on too long (though they often feel much longer).
It’s too easy and by definition wrong, to say that a scene was just doomed to failure from the beginning. (How depressing is it to hear that? That statement says that no matter what you did or how hard you worked, you wouldn’t have succeeded anyway.) As a general rule, a random combination of any number of performers from all across the universe should never be the death knell for a scene. This is because the basic dogma of improvisation is to just let any two people interact and enjoy the sparks that fly from basic human interaction.
It shouldn't be the premise; the previous scene's premise was a Boy Scout leader and two scouts at a strip club. Sure, maybe a premise that is a little too SNL, but certainly no one can say that that scene can't be funny or at least interesting to watch. And any postulating post-show with your fellow improvisers will undoubtedly prove any idea can become a funny scene (or course the difference here is the amount of time you have on stage versus the bar).

Here, though, the real question isn’t why it failed, but more why it failed so hard. And as a result, when and why we edit. As improvisers, we are all taught a basic rule, that all scenes have the potential to be great. If we can just be patient and follow all the improv rules we have learned, every scene can be a winner (hence all the talk of performers and premises). At the same time, we know that not every scene will work; something which we prove all the time in the laboratory of the stage. But just like any great theory, it’s still hard to say that this one is unproven (see the previous bar comment). This firm holding to this very basic rule of improv is what makes us hold on to scenes for dear life. Even good ones. If we take the time to get on stage with each other, we feel the need to explore each scene all the way out, often well past the edit point.

The other problem is part of our basic programming that we get from watching T.V., reading books, etc. We want to logically end our scenes. A big laugh, a logical conclusion to the plot, a change of heart in a character, or at a cliffhanger. Sure this is all well and good, but we operate in a universe where those things are not guaranteed, or even possible sometimes. So instead of holding out to tie up our work perfectly, or hanging on to our scenes like they are the only ones we will ever have, remember your primary obligation: to your fellow performers.

But possibly remember the even more basic tenet of improvisation: nothing is planned or pre-written, so who says you have to keep doing anything if you don’t like it?

Monday, April 1, 2013

Character Arrested Development


I still occasionally get emails from my old college improv troupe, and I'm always excited to read ones where they're discussing improv theory; I love it primarily for nostalgia, but also because I like reading how the philosophies of people I trained and performed with have evolved. For a lot of college troupes in the hinterlands, each group is its own little microcosm of improv exploration, and as a result, they're generally limited to things they learn through books on the subject.
 
My favorite pops up like clockwork once a semester: the "character development" email. It goes like this: "we had a rough show, we need to work on fundamentals, so next week we're going to go over character development." But why do we pick character development over things like scenework, being "in-the-moment", or a bajillion other skills? It's the improv scapegoat. Had a bad show? It was probably bad character development. Why? Because I have no idea what it means, so I probably don't have it. It's a term that falls into the same category of "process development", "synergy", and "paradigm shift" of abstract things that sound great on paper, but have no real definition. I don't even remember how the term entered into our vernacular; I've never read it in a book or heard any teacher use that exact term anytime since. It was always just there.

For years, I broke the term down to define it. "What is character development?" someone might ask me on an improv game show. "Why, it's the development of a character arc throughout the course of the scene!" I would answer proudly. While it's true that that kind of character development (which is probably more likely to be called emotional development, scene development, or some other such acting term I'm too ignorant to know) is important, that's not what's meant by character development. The problem with trying to do it that way is we get a bunch of scenes where person A is trying to change person B in three minutes! 

Our character development practice became, every semester, two hours of scenes about breakup, love, or death. They were boring and uninteresting, and we would immediately go back to doing other things the next week.
What we all meant (but were unable to articulate, and, even worse, unable to teach) was creating rich, unique characters. Characters that were more than just a funny voice or a strange bodily affliction. What we wanted was to create characters that the audience would be interested in long enough to want to see a character arc.  (Something compounding the problem: improv shows like "Whose Line" rarely, if ever have richly defined characters.  Their scenes tend to, unfortunately, be just a funny voice or strange bodily affliction.)

So if we're not trying to negotiate a character change, what is character development actually supposed to be? The now-me, on the same gameshow, would answer "creating a character on the fly that can survive on his/her own in the universe we've created". What you need to take away is this: a character needs at minimum, two things to survive. One, a point of view, and two, a want. The other stuff (occupation, mannerisms, etc.) is good, but you've got to leave that to be discovered. And most importantly, just relax in the scene and remember that this is the universe that your character inhabits and to try to react as that character would.

Monday, March 11, 2013

A Philosophy of Teaching

It was in "Truth in Comedy" that Close, et al, told everyone that an improviser was actually a number of different roles rolled into one: actor, director, writer, editor, sound man, special effects, props, and scenery (and realistically caterer and producer as well).  It's really no wonder this craft is so difficult to master, and that so many of us become permanently enthralled with it - to improvise is not just make a few laughs, it is to do a near overwhelming amount simultaneously.  But it is not only very difficult to master, it's sometimes very difficult for beginners to do successfully at even a minimal level.

Most improv is taught in a very top-down method.  Typically, throw people into things with a little explanation, and then tweak things as needed to get performers into a desired state.  In fact, I'd wager that every teacher I've had has taken this approach.  It's just easier, since there are so many things that have to be juggled at once, to let the human naturally fill in the gaps of the performance than to force a player to have to think about everything all at once.  I think of this as a holistic approach; even though a smart instructor will know to break down certain skills or simplify scenework to narrow a student's focus, it's still necessary for a pupil to be developing a number of skills concurrently.  I believe the result here is why I am constantly teaching (and learning) active listening as a basic skill.

This is quite different from other arts/crafts/skills; I remember learning to drive and first learning street signs, right-of-way, and blind spots before being allowed behind the wheel of a two-ton steel death machine.  Artists learn composition and point-of-view before painting the Sistine Chapel, woodworkers learn how to cut straight lines before building a house, and you learn to read by first learning sounds - you don't jump from "c-a-t" to "Anna Karenina".  When I was first learning to play an instrument, you start with a few notes, then you play "Mary had a Little Lamb", then scales, then time signatures, then space chords, and eventually you work your way up full orchestral pieces.  I think of this as a reductionist approach - where the focus is on building individual skills before putting them all together.

The reductionist approach is easier for learning complex skills, so why don't we approach teaching improv in that manner?  Quite simply actually: "Mary had a Little Lamb" is fucking boring.  And even more importantly, the basic principles of improv, like "no planning", translate into the uninitiated as "you don't need to practice this, you just get up and do it!"  The seemingly low entry requirements are a welcome encouragement for neophyte players, but also make it difficult to focus the naive to work only on skills for the first few lessons.  Or, is it maybe better to throw new players completely into it right away?  Screw basics, just give them the piano and the sheet music for "Flight of the Bumblebee", and let them figure it out on the fly.  Watching an experienced player rip through something difficult effortlessly might make you think you could, but new performers have to learn the scales first.

Monday, January 28, 2013

Pieces of the Whole


I overheard one of the local improv teachers here give the following advice to a student: “shortform is for the audience, longform is for the improvisers”, which is a very distressing argument for a teacher to make and is, while very ignorant, one that comes up time and time again as an occasionally legitimate argument against longform improvisations: longform is a artistic device where nothing happens.
The AV Club published a very interesting article that explored the modern style of storytelling in some of the more “acclaimed” programming (e.g. Breaking Bad, Luck, The Sopranos). The way seasons, and in some cases, entire shows are divined now to reward sustained and completist viewing of seasons – the emphasis has shifted the emphasis to how an episode fits into the greater picture of the show. This is very similar to the way we think longform should work: the whole is greater than the sum of its parts. A great longform piece is enriched by the order and placement of the pieces therein, elevating it in meaning and purpose. But this means that we may sacrifice making those parts worthwhile in name of focusing on the “bigger message”. This precocious, and dare I say pretentious approach to creating is what threatens to drag any unit of art down.
Shortform's strength is also it's greatest weakness: a slavish amount of attention heaped on a single game, that comes at the expense of fitting it into the fabric of the larger piece. Shortform is as guilty of being shortsighted as longform is of being farsighted in this respect. We spend an inordinate amount of attention in a Harold trying to say “the something” that we can potentially hobble the entire production. This slavish devotion to perfection in the piece is an admirable and lofty goal, but the focus must always be on the present. The great improv questions of 1) if this is true, what else is true, and 2) if this is true, why is it true suddenly become more about the entire act of improvising, rather than just tools to play good scenes. (Del even said that the end is in the beginning.)
An over-attention to detail, one that is meticulous, even compulsive and obsessive, can derail attempts to be experimentative and explorative, stagnating innovation. The entire piece should be reflective, not the scenes. The scenes should be concrete, and something should happen in each and every one of them. These concrete blocks build on each other to create something meaningful – hollow, empty bricks build nothing of significance.
So how did we get here? Well, I have to agree with the AV Club's conclusion that “creating a lengthy, layered narrative is really fucking hard.” People like that teacher up there have no doubt seen some improv group that got in their own way of having fun in the moment and got caught up in being profound, which groups will do as they learn to master the craft. You see those kinds of shows in an audience mostly full of improvisers, because improvisers are far more forgiving of an ambitious move that completely fails than a typical non-improviser audience would be. But you don't get to the point of being able to tell deeper stories by refusing to take the risk.

Monday, January 7, 2013

A Writer's World


In An Evening with Kevin Smith, Smith said something along the lines of “the writer creates his ideal world when he writes.” For him then, he said that apparently in his ideal world, people have endless conversations about pop culture and relationships. By that same token, in Tarantino’s world, violent criminals wax philosophic and then maim each other, and in Scorsese’s criminals try desperately to keep a clear conscience in the face of doing bad things for family. Pretty cool actually. The writer allows us a brief peek into not how he sees the world, but how he wishes the world could be.
I’ve read and heard a number of times, from countless sources, that the improviser is more than just an actor in a play. The improviser is the actor, director, editor, stuntman, costume designer, set designer, and writer all in one, doing every conceivable action simultaneously. Well, if we’re technically writing our play, in the moment, then by extension of the previous corollary, then we are also showing the audience our ideal world (albeit a mutually agreed upon and group derived ideal world). This is one of the things that propels improv from just jokey stuff into a much more meaningful experience. Or as Jason Chin once said, “You have to have an opinion about what you’re talking about.” It’s not enough to merely explore mousetraps (very basic scenes; I mean, how many scenes can we have about mousetraps?) we need to explore what mousetraps are symbolic of (I don’t know, stifled domestic life?) but also to have an opinion about it. The audience doesn’t necessarily have to agree with it, but that’s okay, because stuff that you’re opinionated and passionate about makes for great improv.
Now, what I’ve said is no big revelation. I haven’t exposed any great mysteries about improv, or art, or life (not the least of which because I don’t presuppose to have any). But here’s what is important; the first rule of writing is “write what you know”, so the improv corollary is “improvise what you know”. It’s not really a big surprise that most improv pieces revolve around relationships and superheroes; look who is improvising them. When I was playing with my college group, we invented and modified a number of games to make them more superhero-esque. Why? Because were a bunch of comic book nerds. That’s what interested us. My San Diego group, the Ugly Truth, struggled for a little bit when we tried to experiment with more slow, dramatic improvised scene work. Obviously, things weren’t going well because we weren’t improvising what we liked. Show me an improv group that is struggling with a new form or technique, and I’ll guarantee that they’re doing something they don’t enjoy.
Without a doubt, I’m a big advocate of fun first when it comes to improv. A group that is enjoying what they’re doing will be immensely more watchable than a team that is doing something meaningful and hating every minute of it. Or rather, we’re not all Scorsese or Tarantino, some of us are just Smith. Find, as a group, what you enjoy, are passionate about, and interested in, and the rest will follow suit.