In mid-October, for about 6 hours, the San Diego Impov Collective (SDIC), a Facebook based page for members of the SD improv community, was on fire. Normally, this would be considered a good thing - high traffic, lots of links, click throughs, comments (and comments to comments), and activity, but as with most conflagrations, heat and energy also indicate destruction. The origin of this facebook post is multi-varied and long-term, and a story that could fill several blog posts (and has, on this particular blog). I wish that I could have archived that entire post and everything attached to it, if only for posterity, though it truly would do no one any good should someone ever view that archive in the future. One could also point out how quickly it devolved into name-calling, attacks on individuals, attacks on people's performative capabilities (all on both sides), and (most importantly), a grave misunderstanding of the underlying issues.
Like the young boy who sticks his finger in the dyke, we fail to understand and appreciate the real problem and instead just focus on going about our day-to-day and fixing only the current crisis. The central problem in San Diego is, quite simply:
SAN DIEGO HAS AN US VERSUS THEM PROBLEM.
We have basically two improv communities in town; one with people from one theater, and one with everyone else. Again, I'll try to not get into particulars as to why this is, or who is at fault, or even to name names. You'll just have to trust me that this thing exists, and we live under the shadow of it every day in improv in this town. And, quite frankly:
IT SUCKS.
I miss my friends, some of whom I have known as long as I've lived here. I miss getting to share in their triumphs and shortcomings, joys and sorrows, and just sitting with them shooting the shit at 2am over crappy food. But as I was looking through all of the comments, some very passionate, erudite, and thoughtful about the issue (others...less so), I was struck by how much two groups of people who live in the same town and practice the same goofy, fringe artform don't know each other. It's easy to pick fights with strangers or the "other", it's hard to do so when people are familiar. We'll always have more in common than what makes us different, regardless of religion, race, sexual orientation, politics, nationality, birth state, class, education, gender, age, or devotion to bizarre theater that you can't fully explain to your coworkers. (It should be pointed out that none of the previous denominations were selected in any particular order, nor should their inclusion or exclusion of other groupings be representative of any percieved or actual status.)
The causal post is gone now - deleted into whatever magic archive all our supposedly "deleted" posts go to for Mr. Zuckerberg or his designated associates to read for their own amusement. But the underlying root isn't, and certainly the memory of what was said (or wasn't said) will probably linger for some time. (I for the record, stayed out of the fray, an operand largely driven by 1) not wanting to go down the rabbit hole again and 2) the benefits of having a job where access to Facebook is largely impossible.) But this doesn't change the fact that when you have two groups of people who don't know each other, conflicts easily arise, and not knowing someone else is everyone's fault.
A blog about improv, movies, pop culture, and the gray areas in between them. We will scrape the paint off this B*tch's wall.
Showing posts with label Improv. Show all posts
Showing posts with label Improv. Show all posts
Monday, November 16, 2015
Monday, October 5, 2015
Not Emotions
For a lot of us, the
word emotion when it comes to improv is a scary one with a lot of
panicking connotations. Most of the modern improviser are logical,
right brained ones, a product, most likely, on an emphasis on game
play. Game play is by it's very nature analytical requiring the
ability to identify and amplify “unusual things”. Even game
heightening, though necessitating a finesse best exemplified in ways
that math cannot quantitate, can be broken down into a series of
moves – that the UCB improv handbook reads like a science textbook
is no accident. Combine this with the fact that most “comedy
nerds” are comedy historians raised typically on static, witty
comedy programming and you have a recipe for the typical improviser –
smart, word-based, unphysical.
As a result, improv
spends a lot of time on workshops about “emotions”. We're trying
to remove improv from being a purely intellectual exercise into one
that respects that it is a performative, acting experience. For new
improvisers, the idea of emotions feels absolutely terrifying – I
know that I feel a knee jerk response to avoid emotion workshops when
I see them offered. Our western society frowns on the idea of
“emoting”. Emotions are seen as being volatile, unpredicatable,
and mercurial, which are not viewed as valuable in a society that
likes consistent, objective, and reliable. Emotion also carries with
it the “actor” connotation – which is to say big, theatrical
emotions. This baggage presupposes that all “emotions” must
operatic or at least soap operatic. We assume that to “emote” is
to be melodramatic, which is the other incorrect assumption about
emotions – namely that they must be maudlin or depressing.
Other synonyms also
fall short; “feelings” for instance, conjur up ideas of either
new-age frufruism or being on the psychiatrist's couch. Terms that
equally do not achieve what we want: “sensitiveness”, “vibes”,
“sentiment”, “sensation”, and “inspiration” all either
fail to fully describe what is happening when we “act”, or go to
far. This inaccuracy in terms makes it difficult to describe and to
teach people how to do them.
If you've watched a
really good improv show (or TV or movies), you've seen people playing
humans, which is what makes them interesting and engaging
entertainment. If you've taken enough improv workshops, you've
probably also noticed an identical-ness in the way we teach two
“separate” ideas. Namely, that we teach people that playing
characters and emotions are distinct, discrete concepts, but in
reality they are nearly the same thing. Both concepts talk about
commitment to ideas, point-of-view, and being affected. This
gut-reaction stuff is about being more human, playing more than just
ourselves, occupying fictional spaces on stage as though they were
actually happening is: (drum roll) acting. (Another scary word.)
I think we can roll
all of this stuff up into a single unifying concept. These are all
just “states of being”. You, as yourself, is a state, where you
as a cowboy is a different state. Angry is another state, and angry
cowboy is another different state. States make you reactive (and
sometimes even proactive) rather than “bulletproof” as a state.
If you've followed me so far, let's evolve this into chemistry. All
elements are constantly in search of making complete electron shells,
8 being the ideal number for those of you keeping count at home.
Those elements on the far right are called the noble gases because
they don't react with anything, because they have completed outer
electron shells. The entirety of the rest of chemistry in pursuit of
completing those shells, either by gaining, losing, or sharing outer
electrons with other atoms to get to the magic 8 number.
What I'm preferring
to think of emotions as now are “valences” - valence states being
the difference in atoms to make molecules. Valence, in operative
improv terms, being the difference in self to achieve something else
– either something lost to another, gained from anther, or shared
with another. How much valence dictates how different from ourselves
the state is. This doens't really change how we do things, and
doesn't change the necessity for being human and reactive but
hopefully may give some solace of a new term to people wh oneed
something that feels less terrifying and more analytical.
Labels:
characters,
choices,
fear,
Improv,
improvisation,
learning,
living in the moment,
relationships
Monday, September 14, 2015
Investments and Easy Riders
Around this time
last year, my old improv team, the Stage Monkeys San Diego (SMSD),
celebrated our 5 year anniversary. It was an amazing milestone for a
team that started doing longform in San Diego when no one else was
doing it, and when most people didn't even have faith that it could
be done. Now this team isn't celebrating a six year anniversary this
year, because about eight months ago it died out. This doesn't come
as a true surprise – most improv teams don't last more than a few
months, so a team that runs for 5 years is really like 50 in improv
years.
Why do improv teams
die out? Well there are obvious reasons: people get too busy, lose
interest, better teams take all the slots, or the work becoming
sloppy or careless are the commonly espoused reasons. But these
aren't causes of teams falling apart, they're the symptoms. The
center of the circle that connects all of those things is commitment.
Commitment is the currency that all teams spend, and when the bank
account runs low, that's when teams dissipate.
Where does the
commitment come from? It's a product of each team member – the
member's make periodic deposits into the group's commitment bank
account and these deposits must be made routinely. An account cannot
survive on debits alone. Okay so great, teams need commitment from
team members, which is great, but surely we've all been part of teams
where everyone says how committed they are to a group or a project or
a team, and those teams are usually the first ones to expire. True
deposits are made from sacrifice, and all teams periodically require
it.
This isn't virgin or
animal sacrifice, it's a sacrifice of time. We don't often think of
time as something that we spend in this way but it is, and time is
the one thing we can never get back. You can only spend it once,
and on only one thing at a time. What we choose to spend our time is
a critical consideration and one that shouldn't be taken lightly,
ever. (This coincidentally, is a good life lesson as well as a good
improv lesson). No doubt you've had some people on your teams that
seem un-committed; they show up for practices (usually) and shows
(usually), but they seem generally absent from the team (symptoms may
include: being on phone constantly, leaving early, showing up late,
etc.). In game theory, these people are referred to as “free
riders” or, to use the movie title, “easy riders”. All teams
can suffer a certain percentage of these people will with no serious
ill will and no fatal effects. But every easy rider needs someone
else to make sacrifices on their behalf, because they are not making
deposits and are enjoying the withdrawals.
Every successful
team will be made of people making equivalent sacrifices for each
other. You'll often hear these people refer to their teammates as
“brothers”, “sisters”, or “families”. Everyone on the
team is making periodic deposits into the team's account – making
those sacrifices of time for the sake of the group. In an ideal
world, everyone is making equivalent deposits, just since it is the
duty of every person to make it happen; “many hands make light
work”. Jane Jacobs' “The Life and Death of Great American
Cities” essentially summarizes that neighborhoods (read: improv
teams) fail because the people who populate them fail to actually
“live” in them. Neighborhoods populated only by people “just
passing through” are ones that are destined to perish. Successful
teams (really successful ones) have everyone fully dedicating their
time to each other continuously (making many deposits gives you more
money to spend).
Some teams and their
members refer to things like “team bonding time”, which for all
intents and purposes is equivalent to the phrase “quality time”.
This is a clichéd idiom with a basic underlying premise – that it
is possible to “plan instances of extraordinary candor, plot
episodes of exquisite tenderness, engineer intimacy in an appointed
hour” [1]. Despite a lot of training, workshops, books, and blogs
(like this one!) all dedicated to the principles of improvisation –
namely that it requires patience, finesse, and being present – we
are continually intoxicated by the promise “capturing lightning in
a bottle”. More specifically, we assume that capturing said
lighting means that we can force a storm to come rather than
understanding that sometimes we will catch lighting, but mostly we
only catch sparks that we will have to grow into lightning. In
general though, there is no substitute for physical presence. All
the promises, practices, and “group hangs” make no difference
when members are unwilling or unable to dedicated (read: sacrifice)
time to each other. Time is, and always will be the most valuable
asset we can ever have and give to each other.
[1]http://www.nytimes.com/2015/09/06/opinion/sunday/frank-bruni-the-myth-of-quality-time.html?action=click&pgtype=Homepage®ion=CColumn&module=MostEmailed&version=Full&src=me&WT.nav=MostEmailed&_r=0
Monday, August 3, 2015
Improv Bubbles
In the 1630's in the
Netherlands, Tulips (recently introduced into the kingdom) suddenly
became status symbols; seen as having very high value. Some adult
bulbs, such as the Viceroy, became so valuable that they started to
be traded at 3,000 to 4,150 florins (where the average income of a
skilled craftsman was 300 florins a year). The entirety of the Dutch
populace became involved in the trade and sale of tulip bulbs. As
the value of the bulbs increased, many became rich in what many
economists and historians see as the first speculative bubble.
Everyone imagined a market for tulips would last forever, and people
speculated wildly on their prices, hoping mainly to resell them for
profit. Then, on February 5, 1637, the price of bulbs dipped for the
first time and the bubble had burst. By May 1, the price had
completely plummeted and the economy for tulips collapsed (although
it actually could be seen as a return to normal). In the 19th
century, when the hyacinth became the new fashionable flower, a
similar economy fluctuation occurred.
Other similar
bubbles have formed – notably the South Sea Company (officially The
Governor and Company of the merchants of Great Britain, trading to
the South Seas and other parts of America, and for the encouragement
of fishing) was a British
joint-stock company that had a monopoly to trade with South America.
When the company began to set
up stock, they created extravagant rumors of its potential trade
profits to be made in the new world which also spurned a frenzy of
speculation that drove prices from £100
to £1000. Again a herd
mentality drove prices up – a belief that all the money would be
made back and then some. This
happened again in 1720, also around a monopoly, this one (The
Mississippi Company) for businesses in the French colonies in North
American and the West Indies. Those
of us in the millennial age distinctly remember the dot-com bubble of
the late 90's, built around free spending of digital companies whose
only objective was to “get big fast”. As company's stock values
rose, they drew in more investors hoping that it would continue to
rise. Around the same time, the rapid increase in the apparent value
of Beanie Babies catapulted their worth to unprecedented levels
before a similar “burst”.
So
what's the point, and what does it have to do with improv? There
have been recent blog posts and podcasts where comedy luminaries
(like Bob Odenkirk) have indicated that an improv bubble has formed
and that it is going to burst. UCB and iO (Chicago) have recently
moved into swanky new huge headquarters, and improv is definitely on
the rise. All across the US, even small market cities are now home
to improv theaters doing excellent business and most mid-size cities
probably have 2 or 3 theaters. Classes are full, shows are constant,
and communities of improvisers are thriving. So we have to be in a
bubble then?
Talking
about how improv is either on the verge of breaking huge or breaking
down is obviously one of the most common conversations held by
improvisers (one that rivals “how did he get on a house team” in
occurrence). We are fascinated with
the idea of being on the ground floor of greatness
or getting watch the fires consume Rome; but I think more basically
we do want to see improv succeed so we are concerned with the idea of
the bottom dropping out because it would mean the party would end.
While I am by no means an economist, I personally do believe that we
are in a bubble, but I don't think that we are going to see that
bubble burst, and here's why:
1.
Most everyone who actually knows things about bubbles says that you
cannot identify a burst before it happens. Collapses in commodities
can only be seen after the fact, so there isnt' a way to predict it.
All we really know righ tnow is that churn in improv is increasing
and the economy is growing, which may very well just be natural
growth. To call it a bust is a bit apocalyptic and doomsaying.
2.
All previous bursts have been built on commodity trading. That is to
say that bubbles form when people drive prices up hoping they can
re-sell the things they're buying at profit. We cannot re-sell
improv no matter how hard we try. What we are selling, when we sell
things, are shows (which are one of a kind memories that cannot be
recreated) or education (workshops/classes) that only the person who
participates in can enjoy. They can turn around and sell what they
have learned as teachers or coaches, but they can't actually buy
something that they re-sell at a mathematically equal level. To
truly be a good teacher is to take a bunch of classes and do a bunch
of shows, which effectively limits how quickly we can reproduce our
product.
3.
Bubbles are, by definition, when
the trade of an asset (a tangible or intangible that is able to be
owned or controlled to produce value) occurs at a price that strongly
deviates from the corresponding asset's intrinsic value (what is
actually worth, independent of the market). Essentially, when the
price of a thing appears to be implausible based on views of the
future. Any time a bubble has built up
it is because people keep increasing the price of something over what
it's worth, but here's the rub – what is this thing we do actually
worth? Some theaters do free shows, or donation only, $5-10 is
pretty common, but I've paid $45 to see one show when it was a really
good show. Most coaches cost $25-50 for two hours, and most
workshops around $30, but I have heard of coaches going to $75 for
two hours and $100 for workshops depending on the teacher and the
class size. But what we do doesn't have intrinsic value; we decide
the value, and as long as we're willing to pay it...
4.
Bubbles are built on frenzy. Bubbles form because the prices rise
dramatically and form positive feedback loops encouraging more
investment. Economies suffer lots of churn with rapid trading; but
the nature of improv purchase
limits how often it can be traded. One of the reasons that the tulip
bubble formed is that tulip bulbs mature very slowly – but, improv
can be instantly recreated constantly, but can only be purchased less
so. We only do a few shows a week, one rehearsal a week, one class a
week. We can only buy so much of it, and only so often. The
limiting factor is in how quickly we can make trades happen.
5.
Improv still isn't that big. All of the previously listed bubbles
formed around huge
populations of people buying and selling on a regular basis. The
tulip bubble and the most recent housing one (cause of the Great
Recession) involved trading on a global level. The movement of those
commodities drove entire economies. Sorry to say, but improv is not
driving any economy anywhere. It can be a significant cog, but it
isn't the engine that is powering a city. Even a place like Chicago
still has industry that dwarfs what improv generates in revenue
generated.
This
isn't to say that a downturn couldn't happen – quite the contrary.
Prices only drive up because demand is present, which is largely
dependent on us as a global community constantly adding new people
into it. It would be short sighted to think that improv doesn't have
some sort of draw. There is an unmistakable pull, like gravity, that
brings people in and keeps them here. But if we ever reach a point
where “the next big thing” happens that rivals improv (which I
see as unlikely just because adults really, authentically just love
doing improv) or where we don't see the investment of money (and
time) to be worthwhile, then we will see prices drop. My point is
simply that a “crash” - that is, an apocalyptic, craft shattering
event is highly unlikely. Also, let's be thankful for the craft and
it's resilience and adaptability.
Monday, May 26, 2014
Drink the Electric Kool-Aid Part II
I've finished reading Wolfe's “The
Electric Kool-Aid Acid Test”, and I've made a few more
observations. While we're on the subject, you recall in Part I that
I could only guess that maybe Del Close and Kesey may have knew each
other, as they were both interested in drugs for enlightenment and
living in the same area at the same time, well, I've found the proof.
Near the end of the book, a reporter goes to an Acid Test and sees
Close and Severn Darden at the event (doing what else, but
improvising some scenes right in the middle of the party), of course
at the time Kesey was hiding out in Mexico, so no direct line just
yet. But what I was struck with was Kesey's final lesson to the
Merry Pranksters (and all drug users really), that doing all these
psychotropics was cool and all in that it gave man a way to really
dive into himself, but in the end, we had to figure out a way to get
there without the drugs.
The Acid Tests really were this, an
attempt to reproduce the introspection you get from LSD without
having to take it (except for one party where someone actually did
spike the punch with acid, but then again, they weren't call the
Pranksters for nothing). They would play the weird music, do light
shows, the whole shebang, trying to mimic the experience. I have to
think Del probably made the same connection – while the kind of
crazy, off the wall spiritual experience you got while doing LSD was
awesome, you couldn't really do scenes or relate to any audience
while you're on it, so the next obvious step was trying to bottle
that lightning in a way that you could use it on stage. A lot of the
early Close Harold openings were based around this concept (including
the “3 Rituals” and the “Invocation” - still used today), and
Close even said that he loved it more when audiences gave the most
mundane suggestions, because that really gave them the opportunity to
wow them by elevating something bland into something extraordinary,
or even God-like. The Beatniks (who preceded the Hippies in drug use
by a decade) discovered this too. The Beat culture was addicted to
Benzedrine and Dexedrine (amphetamines for those of you following at
home) instead of LSD and DMT, and they were doing it for different
purposes (artistic productivity, including writing for the Beats,
while the Hippies used it for spiritual exploration), but they
reached the same conclusion. Eventually, you have to figure out a
way to capture that without taking pharma. (This is compounded by
the fact that it requires increased doses for amphetamine, some
individuals pushing as high as several hundred milligrams and
eventually toxifying themselves to hospitalization or worse. Ah, the
pursuit of artistic endeavor.)
I taught a Harold workshop recently to
a group that is relatively inexperienced in longform (though they
have been experimenting with a very Commedia del Arte approach to it
in the last couple of months, and that's pretty cool). The director
asked me to teach some longform, and said I could teach whatever I
wanted, and after a great deal of internal debate I settled on the
Harold for its simplicity of structure, it's influence on other, more
complicated forms, and also because every other longform player I
know of started on the Harold, so it seems a good place to start.
The biggest lesson I learned teaching this two and half hour crash
course, is that you can teach the structure relatively easy, but
that's only really half of what the Harold (and by extension,
Longform) is about. The other half has to do with that paragraph
right up there (go ahead and read it again, I'll wait). The other
half is largely what I think Close contributed to improv – it's the
attitude: everything from the “Theater of the Heart” all the way
up to artistic integrity (e.g. play to the top of your character's
intelligence/integrity). And it's this way of thinking that would
explain why exactly it is that when my first group back in college
tried Harold's (twice) that we failed miserably. We were missing
that piece of the puzzle that makes longform different from
shortform, and what makes longform more than just “longer scenes”
but transforms it into something mind-blowing. In a post crash
course sit down with the group I taught, one of the players said she
didn't like the Harold because it seemed too chaotic; which she was
right about, but the Harold I can teach in two hours, sure. What I
can't teach in two hours is the mindset of how a longform improviser
approaches a piece. This is one of the reasons why the big three
cities holds a tight hold on “good” longform – they have the
right mindset. Running all the way from Kesey to Close and up to
every improviser performing longform today (or at least the ones who
can trace their improv lineage back to the original drug users) runs
a line that has to do with artistic integrity, discovery, and group
mind. This is what makes a longform improviser – not the form he
does.
On a personal note, my group is
chomping at the bit for some longform, but I don't want to drop that
on them until they've attached themselves into that lineage. Once
they have, the Harold will be easier than breathing.
Labels:
Del Close,
DMT,
drugs,
fear,
Improv,
improvisation,
LSD,
psychotropics,
the Merry Pranksters
Monday, April 14, 2014
Meditations on Meditation
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I've been listening to the “Zenprov”
podcast for a while now, and those guys are way into the meditation
as a good way into improv approach. First, as full disclosure, let
me say I've never pursued meditation seriously (or semi-seriously,
for that matter). I don't feel like my brain is the kind that really
takes to meditation well – I can't really sit still with an empty
mind much, if at all. I do appreciate some of the things that they
talk about that are adjacent in the topic, things that are found in
both Zen Buddhism and some improv texts – being in the moment,
reacting honestly, and I really do feel that they do know what they
are talking about. Just not for me, is all I'm saying.
That having been said, I do have a beef
with meditation as a way to warm up before improv. I was in an
improv troupe that did pursue quiet meditation, stretching, yoga and
other things which I'm sure have names, but I would probably end just
calling “that thing where we did the one thing”. Now, I know
that one data point does not make a pattern, but I would say that my
experience from that group tells me that meditation as warm up may
not be the best choice. What are warm ups intended to do? Establish
group mind, get energy up, get the mind working, get the players
listening – these are all good reasons. Meditation, doesn't appear
to do those things. This group would dutifully follow the whole
routine, spending 15-20 minutes clearing the mind and whatnot, and
then get up on stage and yell at and ignore each other.
I can see the benefit of the meditative
approach: spending some time focusing on yourself, the environment,
the other player (not necessarily in that order) before you muddle
the whole thing up with words. Really paying attention to things,
instead of just waiting for your chance to talk, sure, I can get
behind all of that. My point is that I have seen much better work
come out of a group that has taken the time to focus on the group at
the start of a practice with “zip, zap, zop” (which focuses on
energy, listening, and responding quickly) or a pattern game (focus,
listening, paying attention) that I have with silent solo meditation.
There has been a lot of talk from a number of different people who
are all saying the same thing, that we must first take care of
ourselves, but improv still is a team sport, and we need to still pay
some focus to our fellows on stage. Even the meditative approach to
scene starting (what my friend calls the “shut the fuck up”
method) is about tuning in to what is going on with you and your
scene partner.
This whole approach goes back to those
very Zen like principles of quieting the mind so you can a) turn of
your internal policeman that criticizes and second guesses your
instinctual reactions and b) really listening. Ultimately though, a
warm up regimen must be selected that fits your groups personal style
and benefits them, and if meditation isn't doing it for you (as in
getting you do all the good things you should be striving for), then
you've gotta try something new.
Labels:
fun,
Improv,
improvisation,
meditation,
mind,
sociology,
zen
Monday, March 24, 2014
Improv Metric
I’ve
been toying with an idea in my head for a little while, and I can’t
quite seem to get my mind into it. Let me explain. In chemistry,
for instance, someone might ask me how much of a certain compound is
in a solution. Easy, I figure out the concentration (using
Science!), and give them the result. If they already knew the
concentration, they could grade me based on how close I got to the
correct result. This much I understand, but what I can’t, really,
is how you judge an improv show.
I
can ask a group of improvisers “What is the best show you’ve ever
seen?” and “What is the worst show you’ve ever seen”, and
will immediately get answers, but the harder question is “Why?”
What would also be a fun experiment would be to compare the results
of that brief questionnaire to a non-improviser, where you might be
surprised at the disparity between the two tastes. My point is
simply that there is a concept in science that expectation changes
observation, which is kind of tied into Heisenberg’s uncertainty
principle. (That little gem says that we can never know the position
and speed of subatomic particles because by the sheer observation of
them, the impact of the light we used to observe them causes them to
change. In quantum mechanics (This is an improv blog, right?), we
only describe subatomic things by certainties, as in “It’s
Friday, so there is a 75% chance that Chris George is at the movie
theatre”, but never “It’s Friday, so Chris George is at the
movie theatre, because he is lame (only 25% odds on that, ladies.))
But
expectation changing observation goes further into the world than the
mysterious tale of the quanta; the idea is that because we are
looking for stuff (scientific term), we change what we see because we
filter it through the current frame of mind that we are observing
things. For example, when Gregor Mendel’s pea plant experiments
(the hereditary ones that proved recessive/dominant traits) were
repeated in modern day, it was discovered that Mendel’s recorded
observations were closer to “theoretical” than to “experimental”.
Did he forge scientific data? Maybe, but he saw what he wanted (or
needed, maybe) because that’s what he predicted. (I may be a
heathen, but I won’t call a monk/father of hereditary genetics a
liar.) We can never fully, objectively observe anything, because we
focus on the things that prove our point. (Experiment you can try at
home! 1. Go to a bar and look for an attractive
woman/man/woman-man/whatever floats your boat because we make no
judgments here. 2. Catch her eye, and watch as you instantly
misinterpret a “getting a stray eyelash” gesture for a “Come
over here, sexy man/woman/man-woman/whatever. 3. Science!)
Therefore,
if we can never truly observe anything, then we can never truly judge
anything. Thus, my Grand Improvisational Corollary is: 1.) We are
improvisers, so we have trained in classes, workshops, and
rehearsals. 2.) The average audience member (excluding those guys
who are also improvisers) has not. 3.) Neither side will ever
observe the same show, because both have a different set of
expectations. 4.) No non-improvisers write improvisational blogs, so
we can get away with saying just about anything.
Labels:
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Monday, March 3, 2014
Shortform v Longform Part II
I have previously
extolled the virtues of shortform improv on many occasions. It is
still, in my opinion, a fine art form, and I have come to understand
that each has its place. It would be ignorant and pretentious to
presume that longform is the only improv worth doing because of this
or that. And to be fair, shortform still has a lot going for it –
it’s simple and fun, and most importantly, it is highly structured.
Humans (pay attention here, aliens) like structure for the most
part. We like rules, even if just to break them, and shortform has
got rules in spades. Even better, shortform shows are not just four
people goofing off on stage for an hour and a half; they’re
presentations, especially the successful ones. Comedy Sportz, and I’m sure others, present some two hours
of entertainment as a whole freakin’ show, with lights, sound, and
an emcee (usually referred to and dressed as a referee) who dishes
the whole thing as a big variety show.
Why do we need to do
this? Because shortform is boring. I mean, not all the time, but
most of the time. But each scene is referred to as a ‘game’ for
a reason. Each game has a different set of rules and components, and
it takes time to get them set up. Most importantly, with library of
probably more than 200 games (although I can tell you from personal
experience that improv groups regularly use maybe 5% of that,
strange), it’s unreasonable, and probably impossible to expect the
average audience member to recall the rules for even a small portion
of the games. Heck, most people probably couldn’t accurately
recall all the rules for Monopoly or Sorry, and those are way more
common than Scene in Reverse. What this means is that for every
scene, there is one to three minutes of informing the audience what
the game is, what the rules are, what the catch is, and then finally
getting the suggestion for the scene. That’s a lot of setup for
three minutes of improv, especially given that for a longform show of
several teams will usually do five minutes of set up in the very
beginning, and an ask for before each set of thirty minutes. This
makes the ratio of improv to setup roughly 10:1, whereas shortform
has a ratio of more like 2:1. This means that if you pay 10 dollars
for either show, you’re paying 3 dollars in the shortform, versus
90 cents in the longform, just to listen to people talk.
Jason Chin famously hates setup; in his opinion, a lot of setup
before a show is like a magician telling everyone how the bunny is
inside the hat the whole time, and then doing it.
My own personal example
is a show I did back in Mississippi with my college group. Our show
design was that we had two competing hosts (I was one of them), each
with their own games list, and the audience would vote on which of
the two games they would rather see. The audience loved it, the
performers loved it, but I hated it. Part of what everyone liked was
the banter between me and the other host between games. While it may
have been funny, it seriously cut into improv time, and worst of all,
it involved setup up two games every time, just so we could not use
one of them!
My reason for bringing
this up is that I’ve been paying a lot of attention to the local
improv house. It being the only real improv game in town, I’m
keenly interested in getting on a team there, and I noticed a key
problem with one of their games. In fact it’s not just any game:
it’s their signature game (I mean if iO can have the Harold, then
why not?). It’s called “Five Things”, and here’s how it
plays out. One player leaves the room, and the audience is asked for
five activities. When the player comes back in, the other team
members have to get him to guess the activity using mime and
gibberish. But of course, there’s a catch: elements of the five
things will be changes (e.g. swimming, but instead of water, he’s
swimming in tangerines! Are you laughing yet?), and the
player will have two and a half minutes to guess all five things (the
title of the game!) and the two-three changes per activity. Here’s
the problem, and I’ve timed it several times now. The game will
last two and a half minutes, that’s laid out in front. But the
game requires a minimum of 15 ask fors, and upwards of 20. No only
that, but you have to explain the game, and then the team giving the
clues gets to pick the order, and then the host reminds the audience
of all the “things” again. It takes between ten and fifteen
minutes just to get a less than three minute game going.
Now, I won’t argue
that the game isn’t funny, because it can be quite entertaining.
(If you really want a rabbit-in-the-hat secret for this game though,
in class we learn that because the same suggestions come up so often,
the players have no trouble with them because they’re so familiar
with the clues.) But the problem here is indicative of the whole
problem with shortform. It gets in its own way all too often. This
entire show runs just shy of two hours, with nearly twenty minutes of
introductions, setup and ground rules before the players are even on
stage. The entire show has barely ten games for the whole run. So,
now the reason for the showmanship becomes apparent. In film
presentation, there’s a thing called “persistence of vision”.
Essentially, when you watch a movie in the theatre, half of the time
you’re watching a black screen, because there’s a moment between
each frame when the projector has closed off the light to move the
film. We don’t see the gap in image though, because the image
lingers on our retinas. The same thing is applied here; in order to
keep the momentum going, the show has to be presented as a seamless
act of energy in order to keep the image of comedy lingering on our
mind’s eye.
So shortform figured
this trick out a long time ago, but the lesson has not carried over
to longform. My coach Danny Mora would chide us for not beginning a
scene the second the previous was edited. If you don’t fill the
space, the vacuum of an empty stage threatens to drown the entire
piece. We spend a lot of energy getting an audience pumped up to
watch us and to get performers pumped to perform it. If we don’t
use that energy, we’re going to lose it to the atmosphere.
Keep that image alive,
boys.
Labels:
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Monday, February 10, 2014
Ask Fors
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The suggestion or
“ask-for” lies at the very heart of the improvising endeavor.
The ask-for is our way of proving to the audience that we are
authentically creating stuff on the spot. The only group I’ve ever
seen get away with not taking a suggestion is “TJ and Dave”, and
even they have to open shows with the line “Trust us, everything is
here is completely made up.” Alternatively, I once played a show
where we tested out a new guessing game, but didn’t take the
guessed item from the audience. The player just picked one in his
head at the beginning, and audience members were convinced that the
piece was rehearsed.
The ask-for is, an
ultimately very tricky element; we want interesting, and most
importantly, unique suggestions on which to base our pieces. Because
we built improv around the concept of suggestions, it almost doesn’t
operate without it. The suggestions are our inspiration; our clay
and muse rolled into one thought. And while in theory no suggestion
has ever been the reason for failure, truth is some ask-fors are
better than others. In shortform, we hear a couple of suggestions
constantly: Tourette’s, dildo, and Michael Jackson. It’s not
that we don’t like these suggestions or that they can’t be used
more than once (Well, dildo maybe. But the rest?), it’s that we
would like occasionally to explore new ground. (For a fun social
experiment, at the next show you go to, listen to the proposal and
then silently make your response. I guarantee you that you will hear
your response from at least one other person, and a good 75% of the
time it will be the one selected.)
Part
of the problem is that even though we’ve performed a Michael
Jackson with Tourette’s talking to a dildo scene a thousand times
(roughly), the audience hasn’t. Also, short form audiences tend to
be kind of dicks. They’re filled with a bunch of people who want
to shout the most disgusting things possible. Why? Because they
think it’s funny. (They are at a comedy show, after all.) To a
typical shortform audience member, the suggestion is 90% of the joke.
And most shortform troupes rarely deliver beyond the suggestion
anyway. Longform largely minimizes this effect by only taking one
suggestion for a thirty minute plus show. Suddenly, the onus is on
the audience to make it good. In either case though, it is important
to respect the audience’s responses. That whole ‘no mistakes’
thing in improv extends to audiences as well.
In
a show this past weekend, I saw probably the worst example of ask
fors I have ever scene. After the proposal (name a foreign country),
the team just allowed the audience to shout responses for a little
while, and then cherry picked what they felt was the best one. This
goes strongly counter to the entire idea of asking for a suggestion
at all. Heck, you might as well just pick all your ideas in the
green room before the show. That isn’t improvised any more, at
least not in the truest sense; it’s more like herded improv.
I’ve
been privy to a number of ways to procure those precious ask-fors
over the years; some simple, and some downright complex as hell.
There may never be a perfect way to obtain our suggestions, so we may
have to live with what we’ve got for quite a while, but the
important thing is that every suggestion is a gift from the audience.
We must treat each and every one with respect, because we never know
where it might take us. (Probably to Dildo.)
Labels:
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Monday, December 30, 2013
Patience and Spontaneity
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Almost without argument, one could say
that the heart of improvisation is in spontaneity; by it's very
definition, improv is merely theater that is performed without a
script, therefore, to paraphrase Huey Lewis (and the News), the
“Heart of improv is still unplanned.” That's just the name of
the game, as soon as you start planning stuff, and honestly trying to
achieve what you've planned, it's no longer improvised theater, it's
just plain theater. Improv teachers go to great lengths to achieve
spontaneity and true artistic inspiration (because this is what
improv really boils down to – you can do anything you want, so you
need to be free to do anything you want.) Most of what is done,
especially to beginning improvisers, is in the name of speed: Story,
Story (Die), Dirty Hand Randy, New Choice, etc. are probably some of
the most truly improvised games (at least in the short form sphere)
because they are intended to move so quickly that the player doesn't
have time to plan. You either just let your brain run wild and with
abandon, or you get left behind.
The problem with this is it is
essentially a crutch we hand to people: just move quickly and it will
be improvised. The problem here is that experienced players don't
need that crutch anymore – they are capable of stepping on stage
and acting without thinking or pre-planning, only they have been
trained such that they will step on stage and run so quickly through
even the most complicated transactions that they don't really
improvise any more. Generally speaking, this kind of speed is okay
in the slam, bam, thank you ma'am world that is shortform, where the
emphasis is not on artistic exploration but on entertainment, and
where that kind of energetic, fast-paced scene work thrives
especially well in “games”. But as you move into long form
(where you do a scene that may last three minutes still, but you may
have to come back to, or make run an entire thirty minutes (I've seen
it done, nonbelievers)) that no longer has the gimmicks (or referee
or MC to bail you out) that kind of speed works to your detriment.
Longform requires more patient,
discovery-based improv, and as my mother and I can attest, you just
can't enjoy the sights when Dad is driving past them at 70 miles per
hour (a condition which I now believe may be genetic – sorry
passengers). Give a group of new-to-longform improvisers a scenario
(any scenario really), and they will be done with it in a blink.
Give the same scenario to experienced improvisers, and they will take
their time exploring every single, tiny moment, and not just
tediously waiting for the next big thing to happen, but really
enjoying themselves in the pace of normal life. This is where really
improvisation lies: moving slow enough that you can actually enjoy
and discover things about your partner, scene objects, or
environment. A shortform improviser flows from his head, while a
longform improviser flows from everything.
I saw some improv last weekend that
definitely fits this bill: no one would argue that these were
energetic improvisers, capable of editing with abandon, and fast,
too. In thirty minutes they probably did 20 independent scenes, but
it wasn't entertaining. Sure, the dialog was improvised (at least
I hope it was, scenework that bad had better not been written out
ahead of time and approved) but it was just manic (well that and
nobody was working together, but that's a subject for a different
essay all together). My point is this: scenes don't have to fly by
and ninety eleven miles an hour to be interesting or even improvised.
The easiest way to get yourself out of a “pre-thinking” mode is
to truly focus on only the last thing that was said. All improv
really should be is a series of reactions to different stimulus, just
true, honest reactions. And that's the whole point of using speed as
a training tool in the first place. Quick thinking, and just react.
And don't rush, or you'll miss all that pretty scenery.
Labels:
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Monday, November 18, 2013
Long and Short
I love shortform versus longform arguments – they usually fall down along these lines: shortform is popular, but shallow and hokey, and longform is more complex, but elitist and condescending. My friend has a great analogy that I'm going to invoke here, which is that shortform is like Lady Gaga, and longform is like Miles Davis. Now Lady Gaga (or really any large-scale, arena rock, top 40 artist) is “quick, fun, and the masses love it”. Lady Gaga is a far-out character in her own right, she has, it can be argued, built a majority of her following on her ostentatious and outrageous approach to fashion and self. (Fine, complain about the inherent chauvinism in that sentence if you must, but Gaga has built an empire on being a strange weirdo as much as Katy Perry has on being the bubble-gum girl next door, or any rapper in history has on being a from-the-hood “gangsta”.) Gaga's music (like Perry or Kings of Leon, et al) is not complex – it is fairly derivative and repetitive, but damn if it isn't catchy (I spent the better part of a week in a waiting room for a court case the summer that “California Girls” hit big, and damned if I didn't hear Perry crooning about melting Popsicles once an hour, and still enjoyed it.)
Now, the converse is that longform is more like Miles; its “complex, difficult, and there are a lot of people that can't appreciate it.” Miles probably never wanted (or intended) to create art that stood on the shoulders of his own persona, and probably just wanted the music to stand on its own. But his (very valid) point is that longform has (at the very least) the perception of being kind of art for art's sake. In another word: masturbatory. I've spent a number of nights in longform shows where I'd wager somewhere between 25-50% of the audience was other improvisers, or improv students. (At some shows, it may be even higher.) I've also spent nights in shortform shows that were completely occupied by people who weren't just non-improvisers, but had never been to any improv show before. Miles Davis' Kind of Blue (the best selling jazz album of all time) has only sold 4 million copies, whereas Gaga's The Fame has sold over 12 million, Kings of Leon's Only by the Night has sold 6.2 million, and Katy Perry's Teenage Dream has sold 5.5 million, in addition to 30 million copies just for the singles (outside of album sales), and is only the second artist in history to have an album spawn five singles (behind Michael Jackson).
Now the argument of Gaga v Davis is a (unfortunately) very manifest one, which is that longform tends to be a little self-obsessed. Self-important, even. Some of the more well-known longforms are very artistic, can be very “modal jazz”, obtuse, and self-aggrandizing, such as the Harold, which is such a dense form, that it is surprising that anyone ever does it well. But to make the assumption that all longform is weird and onanistic is to miss the point of longform – it is not impenetrable by nature, but by nurture. Longform is more complex than shortform, both for players and audience, and can be quite difficult, but can also be very deep, meaningful, and painfully entertaining. I have seen countless shortform shows that are just as self-important, self-aggrandizing, boring, and dense as I have longform shows – it's not the form that makes the show, it is always the improviser that makes the show. If you have elitist, vapid, and over-wrought players, you're going to have an elitist, vapid, and over-wrought show, regardless of whether you're doing “Freeze Tag” or the “Three Mad Rituals”.
Now, let's go back to music briefly. Fine, Gaga outsold Davis by 8 million copies, even with Blue having a 50 year head start. But let's compare: remember those numbers above for a bunch of the current big artists? Well, they don't even score on the list of the best selling albums – Pink Floyd's Dark Side of the Moon is considered one of the best albums ever made, and has sold a whopping 50 million copies world wide, and is the second best selling album of all time (behind MJ's Thriller). And Moon is no Fame – it is very artistic, groundbreaking in sound design as well as songwriting, uses interview clips to break up songs, and is a dense (and also entertaining) album, yet still outsold Gaga more than 4 times over.
This tells me that audience's don't care about art/entertainment so much; “I may not know much about art, but I know what I like”. Sure, you may get some people who'd prefer to watch a few games than invest in a whole involved piece, but the fact remains that well-executed trumps for-the-masses every time. Look at movies like Kazaam to see something that was intended to be easily accessible, lowest common denominator popcorn fare, and is universally reviled. (As a fun project, go look at the lowest scored films on Metacritic, and, sure, you'll see Date Movie, but you'll also see Adventures of Pluto Nash (with Eddie freakin' Murphy), which also has the dishonor of being one the biggest flops in movie history. That list is a veritable rouge's gallery of cinematic failure in commercial film-making aspirations.) It is not by virtue of the medium, but the artist that makes the art impossible to watch.
Labels:
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Monday, October 7, 2013
I Hate Improv Class
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(Author's note: I wrote this essay around February 2009.)
Since moving to San Diego, my once
weekly fix of improv with my long form group has yet to fully satiate
my improv hunger. I decided to sign up for classes at the local
improv house. It's a short-form in the style of Comedy Sports kind of
place, and even though I don't particularly want to do that kind of
'prov again, I was so hungry to do some improv, any improv, I was
willing to go back to “class one” again. Additionally, I'm hoping
that I can get a place performing at the theater regularly when it's
all over with, and get some stage time and start building a group of
improv friends to hang out with. (What can I say? I'm lonely.)
I signed up for classes no problem (though, to my surprise, almost the same price as a session of classes at the iO in Chicago, and only six weeks instead of eight), and as I was driving to the theater, I noted a distinct knot in my stomach. I was nervous. I was dreading going to class - I was honestly afraid of getting up on stage and making a damn fool out of myself. Now, I have never been afraid on stage. I have proudly stepped on to many stages and have been animals, people getting sexually molested, doing the sexual molestation, and inanimate objects (that are being used for sexual molestation). But this class, and as a matter of fact, every single class or workshop I have ever taken, I feel nervous right before the first one. I am constantly afraid that this class is the one where I will completely screw up, and no one will ever want to improvise with me ever again. And, I would argue that this nervous feeling has gotten worse the longer I've been doing improv.
While most people would say that after they've been doing it longer, they've gotten more comfortable because they're more experienced. For me though, I feel that the longer I've been doing improv, the less of an excuse for screwing up I have. When I took my first class at the iO in Chicago, I was bold as hell (probably too much, my teacher Andy had me rope it in a little bit) because at that point I could have screwed up, and just said: "Oh well, I've only done improv at college". Now though, if I screw up, people can only say: "I thought this guy did improv in Chicago!"
A failure on stage is almost always the result of no support, etc. But I can't fault new players for messing up. A flub now will definitely support the theory that I have no business doing this. As a result, I find myself working ten times as hard for everything, just to keep my head above water (it also doesn’t help that I’m a bit of a perfectionist, and I’ve only liked maybe 5% of all the improv I’ve ever done). I feel the need, the absolute life-ending need, to prove myself every time I’m around a new group, and especially a new teacher/coach. I hate improv class for the exact opposite reason that people take classes: wanting to prove that I’m good enough. I’m a student! Shouldn’t I feel comfortable enough to make mistakes in class?
I signed up for classes no problem (though, to my surprise, almost the same price as a session of classes at the iO in Chicago, and only six weeks instead of eight), and as I was driving to the theater, I noted a distinct knot in my stomach. I was nervous. I was dreading going to class - I was honestly afraid of getting up on stage and making a damn fool out of myself. Now, I have never been afraid on stage. I have proudly stepped on to many stages and have been animals, people getting sexually molested, doing the sexual molestation, and inanimate objects (that are being used for sexual molestation). But this class, and as a matter of fact, every single class or workshop I have ever taken, I feel nervous right before the first one. I am constantly afraid that this class is the one where I will completely screw up, and no one will ever want to improvise with me ever again. And, I would argue that this nervous feeling has gotten worse the longer I've been doing improv.
While most people would say that after they've been doing it longer, they've gotten more comfortable because they're more experienced. For me though, I feel that the longer I've been doing improv, the less of an excuse for screwing up I have. When I took my first class at the iO in Chicago, I was bold as hell (probably too much, my teacher Andy had me rope it in a little bit) because at that point I could have screwed up, and just said: "Oh well, I've only done improv at college". Now though, if I screw up, people can only say: "I thought this guy did improv in Chicago!"
A failure on stage is almost always the result of no support, etc. But I can't fault new players for messing up. A flub now will definitely support the theory that I have no business doing this. As a result, I find myself working ten times as hard for everything, just to keep my head above water (it also doesn’t help that I’m a bit of a perfectionist, and I’ve only liked maybe 5% of all the improv I’ve ever done). I feel the need, the absolute life-ending need, to prove myself every time I’m around a new group, and especially a new teacher/coach. I hate improv class for the exact opposite reason that people take classes: wanting to prove that I’m good enough. I’m a student! Shouldn’t I feel comfortable enough to make mistakes in class?
Unfortunately, I now wear my Chicago
improv tutelage like a weight around my neck.
Monday, August 26, 2013
The Worst Show
(Author's note: I originally wrote this article in August 2008.)
I recently had a very bad show. Bad and
then some. And excuse the hyperbole, but it was quite possibly the
worst show I have ever been a part of, which is saying something.
What went wrong in this show, you ask? Well, what can go wrong in any
show? People not listening to each other, ambiguous people,
relationships, and locations, focus issues, low energy, direct and
indirect denials, and an all around lack of playfulness. That this
show was an iO graduation show, and that it is supposed to showcase
everything we have learned in the last year (improv-wise) is itself
perhaps telling.
Of course, the only thing worse than a truly horrendous show, is the backlash immediately after it. Because while a horrid (I will, in fact, use every synonym for bad I can think of) show lasts only twenty five minutes (despite the fact that it feels longer), the ripples of it can last much, much longer. This was one of those shows that everyone just sort of hangs their heads afterwards, and one that everyone knows was just bad. Even that one guy in every group who can find something positive about nearly every show (it's usually me). A show so atrocious that everyone immediately starts trying to come up with ways to fix it.
Let's run through the usual list: switch coaches, find a new practice time, required "hang-out/non-improv" time to achieve group trust/synergy, radical form changes, and a list of basics/guidelines/fundamentals/rules/commandments for what will make good shows.
It's interesting to point out that improv groups are much like bureaucracies: they are always fighting the battle they just lost.
This brings me to my point, and one that is especially resonant given that just seven days earlier, we had what was probably one of the best shows I had ever been in. Improvisation is a risky business. Perhaps the riskiest. Nothing is guaranteed, and every time you step on stage, you could easily be stepping on to your worst show, ever. Improvisers constantly tout that their artform is the purest, and the most interesting, because anything can happen. This is true, but to paraphrase a great scientist, the door swings both ways. This is the lure of the unknown, and the reason why improv is so interesting. Shows can be transcendental, entertaining, and intriguing.
They can also be boring, mind numbing, and unwatchable.
To paraphrase someone else, we deal in the unknown, friend. This is our business, and it is challenging, unique, and unpredictable by its very nature. We love it for the same reason we hate it.
So how do we deal with shows then? Can we do all the things mentioned above, and achieve success? Sure.
Can we not do any of the things mentioned above, and achieve success? Why not?
Sometimes we just have bad nights, things don't click, a smidgen of anxiety or apprehension slow a show down, and things just go awry. Not anyone's fault; just the name of the game. When these shows come along (and they will) the only thing you can do is just keep on truckin'. Learn from your mistakes, keep working hard, and don't get too down.
Relax; after all, it can't get worse than rock bottom, right?
Labels:
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Monday, July 15, 2013
The Chi-Connection
I don't think I need to tell you this
Chicago is at the very least, one of the undisputed, reigning
champions for improv. This isn't to discount what's going on in
various other ports of call – every city I've visited has at least
a couple of people doing great, challenging work – but I think
everyone can agree that Chicago is the epicenter of what's going on.
Now I'm an outed, unabashed Chicago-phile, and a lot of people may
think that's just a strange knee-jerk reaction to this mecca of
improvisation. This is not the case however, and my reasons for
loving Chicago improv is also the reason that I love a lot of other
place's improvs, but also one of the reasons that San Diego has been
a troubling, frustrating city to do improv in.
Now a little background: when I was in
Chi-town doing improv, I was also going to grad school at the same
time. These two educations I was receiving simultaneously is,
hyperbole aside, probably the single most important thing that has
ever happened to me in my life. What was great about both of those
schools is that while we did focus on specifics needed in each basic
education, both had teachers that encouraged and espoused critical,
independent thinking. It is not merely enough to teach students what
is now – we must also teach them how to find the next what is. In
grad school, emphasis was placed on analyzing problems and errors in
judgment, or science, or ethics (or sometimes all three) and thinking
about what they mean in the bigger picture, and my improv education
taught analysis, creativity, self-reliance (and how to intersect all
three). What I got out of the combined experience was the capacity
to reason independently. I've found this exceedingly important as I
remember a lesson my high school science teacher taught: there are
two types of people who will not excel in this world, those who can't
follow instructions, and those who can only follow instructions.
San Diego has been a tremendously
frustrating city because the majority of the improvisers “in power”
have no interest in innovation, and actively discourage other
improvisers from independent work. An actual lesson that one of
these teachers gave: some people try to continue doing improv outside
of the theater after completing workshops, but no one ever finds any
success, so don't even bother trying.
(While we're on this subject, two
actual things I have been castigated and admonished for: “doing
other projects”, and “motivating and inspiring players” (direct
quotes). The first is because that theater doesn't endorse anyone
else doing anything not within its own walls, and because they don't
trust players who may have questionable allegiances, whatever that
means (and also because you're trading on the implied authority of
the first theater in other projects). The second is because, as it
was explained to me, when I started doing longform in the SD, I
motivated and inspired a lot of these previously shortform only
improvisers into wanting to do more longform. That however came at a
cost, as those players were now skipping regular rehearsals and
showing up for shows tired due to conflicting interests with their
other projects. Neither of these things are made up, because no one
could make up that kind of logic.)
Now if a particular theater wants to
run itself like the KGB, stamping out perceived enemies of the state
who just want to do more improv, there's not much anyone can do to
stop them, but I can still object to the attitude they take,
especially towards younger, newer improvisers. This kind of
discouraging, negative, and selfish view towards the craft stifles
creativity, originality, and invention, not to mention breeding
bitterness and animosity. As teachers, we have an obligation to
encourage and engender improvisers to find and embrace the cutting
edge. Teachers in Chi/LA/NY don't take a “go away, this is mine”
mentality, they understand that the craft is more important than the
individual (and also if you're good, you don't need to be defensive)
but also that the next generation of improvisers are the ones who
will solve the next piece of the puzzle. Try new things, see what
works and what doesn't, build on what's been previously discovered,
and add your contribution to the growing archive of knowledge –
that's what science has done, and that's what most improvisers have
done too.
If we are not teaching and – dare I
say – inspiring and motivating our students and fellow players into
pursuing more work, we are doing a grave disservice to them, not just
as improvisers, but as teachers and human beings too. We are gravely
failing our charges by not promoting independent work. Self-reliance
and independence are noble character traits, not criminal trespasses.
(And to the teacher and coach who told me to not bother
trying, the group I started just celebrated it's fourth year.)
Monday, June 3, 2013
Close Encounters of the Longform
I was speaking with the director of one
of my short form groups a few weeks ago, and we started talking about
how much we both want to see and do more longform in San Diego, and I
confessed my love of longform; namely all the different kinds of
forms and how they’re all useful, and how I want to see more groups
capable of improvising beyond form. I didn’t realize it, but I was
actually being interviewed, in a way. He asked me about different
forms that I knew, how long it would take to do them, etc. Then, he
asked me to teach his group some longform. He didn’t know anything
about longform, and I said I would love to teach some workshops on
longform. When I asked which one he wanted me to teach, he replied
with the words it seems everyone would love to hear, but no one
really wants to hear, “Whatever one you think is best.”
I’m certainly not an expert by any
means on longform. I’ve seen a bunch of it, taken a bunch of
classes, and asked as many questions of performers as possible, but
that doesn’t mean I know everything about it. (I asked one of the
Cook County Social Club members what their form was after a show, to
which he replied “It’s not so much a form as it is a style.”
Good luck to any other group trying to replicate their show, but no
improviser should ever get their hopes up for cloning success.) Now,
I do have a real love for longform – I love the things that it’s
capable of doing, by being free to really run, and I love the
philosophy associated with it that improvisers can actually be
artists and make something on-the-spot and meaningful. But I was
suddenly saddled with representing longform to a longform-naïve
group, and hopefully making it interesting enough to make them want
to do it again. Essentially, I was given two hours to introduce
longform, conceptually and functionally. The one thing I can applaud
the iO with teaching me that was more important than just how to
improvise was how to yearn for expression, but heck, it took me a
year of being there and almost a whole other year to begin to
comprehend that concept. How do you convey that kind of mindset and
teach a group how to longform in two hours? I feel that the two are
intertwined: you can’t really do a Harold until you appreciate the
“Theatre of the Heart”, and you can’t full comprehend formic
creation until you’ve done a few by the book Harolds.
Now, that crisis avoided (by sheer
virtue of probably being unable to convey it), now I have to decide
which form to teach. Which form sums up the entire longform
experience? Which one is the ultimate in inspiring creativity and
play? Which one has the most room for artistic expression? Which
one is easy? (I do only have two hours here, people.) Not to
mention I want one that will allow everyone the chance to experiment
around with it a bit (so Shotgun! and Dinner for Six are out) but
also won’t require any special new skills (so long Armando,
Orlando, and Eavesdropping). One that isn’t too complicated (sorry
Close Quarters and JTS Brown), but that also fits the style of this
particular group (Living Room, Deconstruction; gone, gone). Of
course, there’s always the mainstay of the Harold, but I always
feel like people who haven’t seen a few already seem a little
daunted by the Harold.
These two crises now in full place, I
thought about it in this way: if a group of aliens from another
galaxy descended on to earth after hearing about longform but only
having done shortform and only had two hours to learn before they had
to return home, what would you teach them? What single longform
structure and philosophy could you give them that they could take
back to their home planet so that they could start exploring longform
on their own? I spent a year studying in Chicago, and I only now
just feel like I could go to some completely unknown place and inject
new thought about improv.
Of course, I know that this will
probably not be my only chance to teach improv to this group, but I
can’t shake the feeling that this is my one chance to really get
this group started off down the right track. This single ideological
shift can change everything, if I can just get the points across
right. After all, I really could teach any form (that is to say,
there’s nothing stopping me), but I don’t want to teach just form
– I want to teach the mysterious force about long form in general
that I am so enamored with.
Labels:
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Monday, May 13, 2013
Our Scenes are Our Children
I still remember the first scene I ever
saw that I actually knew was going on too long. It was Fall of 2004,
we were playing a game of "Stand, Sit, Kneel", and after a
minute or so of some intermittent laughter, the scene suddenly went
decidedly unfunny. This isn’t to say that all the sudden someone
was getting raped, or there was talk of killing puppies - it just
ceased getting laughs. And it wasn’t that it just became unfunny,
it (even worse) became uninteresting, and unwatchable. And gradually
the audience began to tune out, and very quickly a feeling of panic
swept over all the performers.
Everybody wanted the scene to end, but we also distinctively wanted the scene to have just one more laugh to end on. I was the one in charge of the bell during this little fiasco. Afterwards, I silently cursed myself for letting a scene run WAY too long, and also for not saving my fellow improvisers.
Generally, only very rarely will a scene pop up that is this bad, but boy when they do, they can easily cripple a show, especially if they come near the end. And they don’t always have to be three minute fiascos; I’ve seen thirty second scenes that have already gone on too long (though they often feel much longer).
It’s too easy and by definition wrong, to say that a scene was just doomed to failure from the beginning. (How depressing is it to hear that? That statement says that no matter what you did or how hard you worked, you wouldn’t have succeeded anyway.) As a general rule, a random combination of any number of performers from all across the universe should never be the death knell for a scene. This is because the basic dogma of improvisation is to just let any two people interact and enjoy the sparks that fly from basic human interaction.
It shouldn't be the premise; the previous scene's premise was a Boy Scout leader and two scouts at a strip club. Sure, maybe a premise that is a little too SNL, but certainly no one can say that that scene can't be funny or at least interesting to watch. And any postulating post-show with your fellow improvisers will undoubtedly prove any idea can become a funny scene (or course the difference here is the amount of time you have on stage versus the bar).
Here, though, the real question isn’t why it failed, but more why it failed so hard. And as a result, when and why we edit. As improvisers, we are all taught a basic rule, that all scenes have the potential to be great. If we can just be patient and follow all the improv rules we have learned, every scene can be a winner (hence all the talk of performers and premises). At the same time, we know that not every scene will work; something which we prove all the time in the laboratory of the stage. But just like any great theory, it’s still hard to say that this one is unproven (see the previous bar comment). This firm holding to this very basic rule of improv is what makes us hold on to scenes for dear life. Even good ones. If we take the time to get on stage with each other, we feel the need to explore each scene all the way out, often well past the edit point.
The other problem is part of our basic programming that we get from watching T.V., reading books, etc. We want to logically end our scenes. A big laugh, a logical conclusion to the plot, a change of heart in a character, or at a cliffhanger. Sure this is all well and good, but we operate in a universe where those things are not guaranteed, or even possible sometimes. So instead of holding out to tie up our work perfectly, or hanging on to our scenes like they are the only ones we will ever have, remember your primary obligation: to your fellow performers.
But possibly remember the even more basic tenet of improvisation: nothing is planned or pre-written, so who says you have to keep doing anything if you don’t like it?
Monday, April 1, 2013
Character Arrested Development
I still occasionally get emails from my
old college improv troupe, and I'm always excited to read ones where
they're discussing improv theory; I love it primarily for nostalgia,
but also because I like reading how the philosophies of people I
trained and performed with have evolved. For a lot of college troupes
in the hinterlands, each group is its own little microcosm of improv
exploration, and as a result, they're generally limited to things
they learn through books on the subject.
My favorite pops up like
clockwork once a semester: the "character development"
email. It goes like this: "we had a rough show, we need to work
on fundamentals, so next week we're going to go over character
development." But why do we pick character development over
things like scenework, being "in-the-moment", or a
bajillion other skills? It's the improv scapegoat. Had a bad show? It
was probably bad character development. Why? Because I have no idea
what it means, so I probably don't have it. It's a term that falls
into the same category of "process development", "synergy",
and "paradigm shift" of abstract things that sound great on
paper, but have no real definition. I don't even remember how the
term entered into our vernacular; I've never read it in a book or
heard any teacher use that exact term anytime since. It was always
just there.
For years, I broke the term down to define it. "What is character development?" someone might ask me on an improv game show. "Why, it's the development of a character arc throughout the course of the scene!" I would answer proudly. While it's true that that kind of character development (which is probably more likely to be called emotional development, scene development, or some other such acting term I'm too ignorant to know) is important, that's not what's meant by character development. The problem with trying to do it that way is we get a bunch of scenes where person A is trying to change person B in three minutes!
Our
character development practice became, every semester, two hours of
scenes about breakup, love, or death. They were boring and
uninteresting, and we would immediately go back to doing other things
the next week.
What we all meant (but were unable to articulate, and, even worse, unable to teach) was creating rich, unique characters. Characters that were more than just a funny voice or a strange bodily affliction. What we wanted was to create characters that the audience would be interested in long enough to want to see a character arc. (Something compounding the problem: improv shows like "Whose Line" rarely, if ever have richly defined characters. Their scenes tend to, unfortunately, be just a funny voice or strange bodily affliction.)
What we all meant (but were unable to articulate, and, even worse, unable to teach) was creating rich, unique characters. Characters that were more than just a funny voice or a strange bodily affliction. What we wanted was to create characters that the audience would be interested in long enough to want to see a character arc. (Something compounding the problem: improv shows like "Whose Line" rarely, if ever have richly defined characters. Their scenes tend to, unfortunately, be just a funny voice or strange bodily affliction.)
So if we're not trying to negotiate a character change, what is character development actually supposed to be? The now-me, on the same gameshow, would answer "creating a character on the fly that can survive on his/her own in the universe we've created". What you need to take away is this: a character needs at minimum, two things to survive. One, a point of view, and two, a want. The other stuff (occupation, mannerisms, etc.) is good, but you've got to leave that to be discovered. And most importantly, just relax in the scene and remember that this is the universe that your character inhabits and to try to react as that character would.
Labels:
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Monday, March 11, 2013
A Philosophy of Teaching
It was in "Truth in Comedy" that Close, et al, told everyone that an improviser was actually a number of different roles rolled into one: actor, director, writer, editor, sound man, special effects, props, and scenery (and realistically caterer and producer as well). It's really no wonder this craft is so difficult to master, and that so many of us become permanently enthralled with it - to improvise is not just make a few laughs, it is to do a near overwhelming amount simultaneously. But it is not only very difficult to master, it's sometimes very difficult for beginners to do successfully at even a minimal level.
Most improv is taught in a very top-down method. Typically, throw people into things with a little explanation, and then tweak things as needed to get performers into a desired state. In fact, I'd wager that every teacher I've had has taken this approach. It's just easier, since there are so many things that have to be juggled at once, to let the human naturally fill in the gaps of the performance than to force a player to have to think about everything all at once. I think of this as a holistic approach; even though a smart instructor will know to break down certain skills or simplify scenework to narrow a student's focus, it's still necessary for a pupil to be developing a number of skills concurrently. I believe the result here is why I am constantly teaching (and learning) active listening as a basic skill.
This is quite different from other arts/crafts/skills; I remember learning to drive and first learning street signs, right-of-way, and blind spots before being allowed behind the wheel of a two-ton steel death machine. Artists learn composition and point-of-view before painting the Sistine Chapel, woodworkers learn how to cut straight lines before building a house, and you learn to read by first learning sounds - you don't jump from "c-a-t" to "Anna Karenina". When I was first learning to play an instrument, you start with a few notes, then you play "Mary had a Little Lamb", then scales, then time signatures, then space chords, and eventually you work your way up full orchestral pieces. I think of this as a reductionist approach - where the focus is on building individual skills before putting them all together.
The reductionist approach is easier for learning complex skills, so why don't we approach teaching improv in that manner? Quite simply actually: "Mary had a Little Lamb" is fucking boring. And even more importantly, the basic principles of improv, like "no planning", translate into the uninitiated as "you don't need to practice this, you just get up and do it!" The seemingly low entry requirements are a welcome encouragement for neophyte players, but also make it difficult to focus the naive to work only on skills for the first few lessons. Or, is it maybe better to throw new players completely into it right away? Screw basics, just give them the piano and the sheet music for "Flight of the Bumblebee", and let them figure it out on the fly. Watching an experienced player rip through something difficult effortlessly might make you think you could, but new performers have to learn the scales first.
Most improv is taught in a very top-down method. Typically, throw people into things with a little explanation, and then tweak things as needed to get performers into a desired state. In fact, I'd wager that every teacher I've had has taken this approach. It's just easier, since there are so many things that have to be juggled at once, to let the human naturally fill in the gaps of the performance than to force a player to have to think about everything all at once. I think of this as a holistic approach; even though a smart instructor will know to break down certain skills or simplify scenework to narrow a student's focus, it's still necessary for a pupil to be developing a number of skills concurrently. I believe the result here is why I am constantly teaching (and learning) active listening as a basic skill.
This is quite different from other arts/crafts/skills; I remember learning to drive and first learning street signs, right-of-way, and blind spots before being allowed behind the wheel of a two-ton steel death machine. Artists learn composition and point-of-view before painting the Sistine Chapel, woodworkers learn how to cut straight lines before building a house, and you learn to read by first learning sounds - you don't jump from "c-a-t" to "Anna Karenina". When I was first learning to play an instrument, you start with a few notes, then you play "Mary had a Little Lamb", then scales, then time signatures, then space chords, and eventually you work your way up full orchestral pieces. I think of this as a reductionist approach - where the focus is on building individual skills before putting them all together.The reductionist approach is easier for learning complex skills, so why don't we approach teaching improv in that manner? Quite simply actually: "Mary had a Little Lamb" is fucking boring. And even more importantly, the basic principles of improv, like "no planning", translate into the uninitiated as "you don't need to practice this, you just get up and do it!" The seemingly low entry requirements are a welcome encouragement for neophyte players, but also make it difficult to focus the naive to work only on skills for the first few lessons. Or, is it maybe better to throw new players completely into it right away? Screw basics, just give them the piano and the sheet music for "Flight of the Bumblebee", and let them figure it out on the fly. Watching an experienced player rip through something difficult effortlessly might make you think you could, but new performers have to learn the scales first.
Monday, January 28, 2013
Pieces of the Whole
I overheard one of the local improv teachers here give the following advice to a student: “shortform is for the audience, longform is for the improvisers”, which is a very distressing argument for a teacher to make and is, while very ignorant, one that comes up time and time again as an occasionally legitimate argument against longform improvisations: longform is a artistic device where nothing happens.
The AV Club published a very interesting article that explored the modern style of storytelling in some of the more “acclaimed” programming (e.g. Breaking Bad, Luck, The Sopranos). The way seasons, and in some cases, entire shows are divined now to reward sustained and completist viewing of seasons – the emphasis has shifted the emphasis to how an episode fits into the greater picture of the show. This is very similar to the way we think longform should work: the whole is greater than the sum of its parts. A great longform piece is enriched by the order and placement of the pieces therein, elevating it in meaning and purpose. But this means that we may sacrifice making those parts worthwhile in name of focusing on the “bigger message”. This precocious, and dare I say pretentious approach to creating is what threatens to drag any unit of art down.
Shortform's strength is also it's greatest weakness: a slavish amount of attention heaped on a single game, that comes at the expense of fitting it into the fabric of the larger piece. Shortform is as guilty of being shortsighted as longform is of being farsighted in this respect. We spend an inordinate amount of attention in a Harold trying to say “the something” that we can potentially hobble the entire production. This slavish devotion to perfection in the piece is an admirable and lofty goal, but the focus must always be on the present. The great improv questions of 1) if this is true, what else is true, and 2) if this is true, why is it true suddenly become more about the entire act of improvising, rather than just tools to play good scenes. (Del even said that the end is in the beginning.)
An over-attention to detail, one that is meticulous, even compulsive and obsessive, can derail attempts to be experimentative and explorative, stagnating innovation. The entire piece should be reflective, not the scenes. The scenes should be concrete, and something should happen in each and every one of them. These concrete blocks build on each other to create something meaningful – hollow, empty bricks build nothing of significance.
So how did we get here? Well, I have to agree with the AV Club's conclusion that “creating a lengthy, layered narrative is really fucking hard.” People like that teacher up there have no doubt seen some improv group that got in their own way of having fun in the moment and got caught up in being profound, which groups will do as they learn to master the craft. You see those kinds of shows in an audience mostly full of improvisers, because improvisers are far more forgiving of an ambitious move that completely fails than a typical non-improviser audience would be. But you don't get to the point of being able to tell deeper stories by refusing to take the risk.
Monday, January 7, 2013
A Writer's World
In An Evening with Kevin Smith, Smith said something along the lines of “the writer creates his ideal world when he writes.” For him then, he said that apparently in his ideal world, people have endless conversations about pop culture and relationships. By that same token, in Tarantino’s world, violent criminals wax philosophic and then maim each other, and in Scorsese’s criminals try desperately to keep a clear conscience in the face of doing bad things for family. Pretty cool actually. The writer allows us a brief peek into not how he sees the world, but how he wishes the world could be.
I’ve read and heard a number of times, from countless sources, that the improviser is more than just an actor in a play. The improviser is the actor, director, editor, stuntman, costume designer, set designer, and writer all in one, doing every conceivable action simultaneously. Well, if we’re technically writing our play, in the moment, then by extension of the previous corollary, then we are also showing the audience our ideal world (albeit a mutually agreed upon and group derived ideal world). This is one of the things that propels improv from just jokey stuff into a much more meaningful experience. Or as Jason Chin once said, “You have to have an opinion about what you’re talking about.” It’s not enough to merely explore mousetraps (very basic scenes; I mean, how many scenes can we have about mousetraps?) we need to explore what mousetraps are symbolic of (I don’t know, stifled domestic life?) but also to have an opinion about it. The audience doesn’t necessarily have to agree with it, but that’s okay, because stuff that you’re opinionated and passionate about makes for great improv.
Now, what I’ve said is no big revelation. I haven’t exposed any great mysteries about improv, or art, or life (not the least of which because I don’t presuppose to have any). But here’s what is important; the first rule of writing is “write what you know”, so the improv corollary is “improvise what you know”. It’s not really a big surprise that most improv pieces revolve around relationships and superheroes; look who is improvising them. When I was playing with my college group, we invented and modified a number of games to make them more superhero-esque. Why? Because were a bunch of comic book nerds. That’s what interested us. My San Diego group, the Ugly Truth, struggled for a little bit when we tried to experiment with more slow, dramatic improvised scene work. Obviously, things weren’t going well because we weren’t improvising what we liked. Show me an improv group that is struggling with a new form or technique, and I’ll guarantee that they’re doing something they don’t enjoy.
Without a doubt, I’m a big advocate of fun first when it comes to improv. A group that is enjoying what they’re doing will be immensely more watchable than a team that is doing something meaningful and hating every minute of it. Or rather, we’re not all Scorsese or Tarantino, some of us are just Smith. Find, as a group, what you enjoy, are passionate about, and interested in, and the rest will follow suit.
Labels:
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