For a lot of us, the
word emotion when it comes to improv is a scary one with a lot of
panicking connotations. Most of the modern improviser are logical,
right brained ones, a product, most likely, on an emphasis on game
play. Game play is by it's very nature analytical requiring the
ability to identify and amplify “unusual things”. Even game
heightening, though necessitating a finesse best exemplified in ways
that math cannot quantitate, can be broken down into a series of
moves – that the UCB improv handbook reads like a science textbook
is no accident. Combine this with the fact that most “comedy
nerds” are comedy historians raised typically on static, witty
comedy programming and you have a recipe for the typical improviser –
smart, word-based, unphysical.
As a result, improv
spends a lot of time on workshops about “emotions”. We're trying
to remove improv from being a purely intellectual exercise into one
that respects that it is a performative, acting experience. For new
improvisers, the idea of emotions feels absolutely terrifying – I
know that I feel a knee jerk response to avoid emotion workshops when
I see them offered. Our western society frowns on the idea of
“emoting”. Emotions are seen as being volatile, unpredicatable,
and mercurial, which are not viewed as valuable in a society that
likes consistent, objective, and reliable. Emotion also carries with
it the “actor” connotation – which is to say big, theatrical
emotions. This baggage presupposes that all “emotions” must
operatic or at least soap operatic. We assume that to “emote” is
to be melodramatic, which is the other incorrect assumption about
emotions – namely that they must be maudlin or depressing.
Other synonyms also
fall short; “feelings” for instance, conjur up ideas of either
new-age frufruism or being on the psychiatrist's couch. Terms that
equally do not achieve what we want: “sensitiveness”, “vibes”,
“sentiment”, “sensation”, and “inspiration” all either
fail to fully describe what is happening when we “act”, or go to
far. This inaccuracy in terms makes it difficult to describe and to
teach people how to do them.
If you've watched a
really good improv show (or TV or movies), you've seen people playing
humans, which is what makes them interesting and engaging
entertainment. If you've taken enough improv workshops, you've
probably also noticed an identical-ness in the way we teach two
“separate” ideas. Namely, that we teach people that playing
characters and emotions are distinct, discrete concepts, but in
reality they are nearly the same thing. Both concepts talk about
commitment to ideas, point-of-view, and being affected. This
gut-reaction stuff is about being more human, playing more than just
ourselves, occupying fictional spaces on stage as though they were
actually happening is: (drum roll) acting. (Another scary word.)
I think we can roll
all of this stuff up into a single unifying concept. These are all
just “states of being”. You, as yourself, is a state, where you
as a cowboy is a different state. Angry is another state, and angry
cowboy is another different state. States make you reactive (and
sometimes even proactive) rather than “bulletproof” as a state.
If you've followed me so far, let's evolve this into chemistry. All
elements are constantly in search of making complete electron shells,
8 being the ideal number for those of you keeping count at home.
Those elements on the far right are called the noble gases because
they don't react with anything, because they have completed outer
electron shells. The entirety of the rest of chemistry in pursuit of
completing those shells, either by gaining, losing, or sharing outer
electrons with other atoms to get to the magic 8 number.
What I'm preferring
to think of emotions as now are “valences” - valence states being
the difference in atoms to make molecules. Valence, in operative
improv terms, being the difference in self to achieve something else
– either something lost to another, gained from anther, or shared
with another. How much valence dictates how different from ourselves
the state is. This doens't really change how we do things, and
doesn't change the necessity for being human and reactive but
hopefully may give some solace of a new term to people wh oneed
something that feels less terrifying and more analytical.
No comments:
Post a Comment