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Monday, October 5, 2015

Not Emotions


For a lot of us, the word emotion when it comes to improv is a scary one with a lot of panicking connotations. Most of the modern improviser are logical, right brained ones, a product, most likely, on an emphasis on game play. Game play is by it's very nature analytical requiring the ability to identify and amplify “unusual things”. Even game heightening, though necessitating a finesse best exemplified in ways that math cannot quantitate, can be broken down into a series of moves – that the UCB improv handbook reads like a science textbook is no accident. Combine this with the fact that most “comedy nerds” are comedy historians raised typically on static, witty comedy programming and you have a recipe for the typical improviser – smart, word-based, unphysical.

As a result, improv spends a lot of time on workshops about “emotions”. We're trying to remove improv from being a purely intellectual exercise into one that respects that it is a performative, acting experience. For new improvisers, the idea of emotions feels absolutely terrifying – I know that I feel a knee jerk response to avoid emotion workshops when I see them offered. Our western society frowns on the idea of “emoting”. Emotions are seen as being volatile, unpredicatable, and mercurial, which are not viewed as valuable in a society that likes consistent, objective, and reliable. Emotion also carries with it the “actor” connotation – which is to say big, theatrical emotions. This baggage presupposes that all “emotions” must operatic or at least soap operatic. We assume that to “emote” is to be melodramatic, which is the other incorrect assumption about emotions – namely that they must be maudlin or depressing.

Other synonyms also fall short; “feelings” for instance, conjur up ideas of either new-age frufruism or being on the psychiatrist's couch. Terms that equally do not achieve what we want: “sensitiveness”, “vibes”, “sentiment”, “sensation”, and “inspiration” all either fail to fully describe what is happening when we “act”, or go to far. This inaccuracy in terms makes it difficult to describe and to teach people how to do them.

If you've watched a really good improv show (or TV or movies), you've seen people playing humans, which is what makes them interesting and engaging entertainment. If you've taken enough improv workshops, you've probably also noticed an identical-ness in the way we teach two “separate” ideas. Namely, that we teach people that playing characters and emotions are distinct, discrete concepts, but in reality they are nearly the same thing. Both concepts talk about commitment to ideas, point-of-view, and being affected. This gut-reaction stuff is about being more human, playing more than just ourselves, occupying fictional spaces on stage as though they were actually happening is: (drum roll) acting. (Another scary word.)

I think we can roll all of this stuff up into a single unifying concept. These are all just “states of being”. You, as yourself, is a state, where you as a cowboy is a different state. Angry is another state, and angry cowboy is another different state. States make you reactive (and sometimes even proactive) rather than “bulletproof” as a state. If you've followed me so far, let's evolve this into chemistry. All elements are constantly in search of making complete electron shells, 8 being the ideal number for those of you keeping count at home. Those elements on the far right are called the noble gases because they don't react with anything, because they have completed outer electron shells. The entirety of the rest of chemistry in pursuit of completing those shells, either by gaining, losing, or sharing outer electrons with other atoms to get to the magic 8 number.

What I'm preferring to think of emotions as now are “valences” - valence states being the difference in atoms to make molecules. Valence, in operative improv terms, being the difference in self to achieve something else – either something lost to another, gained from anther, or shared with another. How much valence dictates how different from ourselves the state is. This doens't really change how we do things, and doesn't change the necessity for being human and reactive but hopefully may give some solace of a new term to people wh oneed something that feels less terrifying and more analytical.

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