A blog about improv, movies, pop culture, and the gray areas in between them. We will scrape the paint off this B*tch's wall.
Monday, April 14, 2014
Meditations on Meditation
Friday, August 28, 2009
Drink the Electric Kool Aid
He was interested in psychotropics as a road towards opening the mind – unlock that brain with some drugs, and watch the grand splendor of the doors of perception being whipped open with the force of unimpeded imagination flowing forth like a typhoon (think about that metaphor, drug heads). It’s worth noting too, that around the same time the Merry Pranksters were gliding around the forests in Nor Cal drugged out of their gourds humming to each other,
(I do want to point out that I don’t propose drug use as a method to unlock your improv potential; quite the contrary – other than some sporadic (though occasionally heavy and sporadic) pot use, I find that the majority of improvisers are quite clean cut.)
One of the sections I liked quite a lot has to do with what the improvisers all call “living in the moment”. This is important because this concept echoes through Hinduism, Zen Buddhism, and what athletes call “the Zone”. Kesey explains that the fastest someone can hope to react is 1/30 of a second, and even then only if they are running at their utmost potential. Even with someone reacting as fast as possible, we’re still reacting to a movie of what went on in front of us 1/30 of a second ago. I list this as important because since leaving
And here, dear intrepid explorers of the mind, is where I bring it back to improvisation. We’re working on a game right now called Good Advice, Bad Advice (some Monkeys may recognize it better as the Good, the Bad, and the Ugly, with the primary difference being the addition of a characterization to each seat). Game works like this: people from the audience ask questions, a panel of experts in turn gives them back good, bad, and worst advice to the question. I say working on this game, because I have yet to see it consistently work. Even a small, decidedly unscientific poll among my improv friends have turned up but 3 recallable instances of even one seat working. The problem, I feel, is in the moment. This game suffers from affording players too much time to think. This game (especially with the addition of characters) slugs along, with each seat trying to come up with something funny to say. When it’s played, these people are way behind the 1/30 of second mark. They’re, like, living in yesterday (man). I feel like most of the scenes I watch that don’t function right is because the scene isn’t moving along fast enough to keep the improvisers engrossed (or maybe their drug addled brains are wandering off), so they start thinking. And thinking. And planning ahead. And reacting slower, and slower.
Now I can’t quite get completely behind the Pranksters in everything they were expounding (their commune sounds like living in a gulag, only with fewer functioning toilets), but I’ve got to feel like they were on to something. (It may also hurt improv that most improvisers are of the “analytical” type, nearly the exact opposite of the Pranksters.) But like fictional Christ learning Kung-Fu, I’ve got to feel like that mysterious improv current is out there, and you just have to tap into it and let it make you move at the speed of life (man).
And if you want, I know a guy.