A couple of months ago, I did a workshop on the improvised narrative, and ended up getting into a rather heated discussion with some of my fellow improvisers. There statement was that they had performed many Harolds, and that the Harold was finely suited to support a longform narrative; mine was that I had never seen a Harold done well that used a narrative plot based structure. (Also worth noting is an Improv Etiquette lesson learned that weekend – Rule #1: never, ever tell an improviser that the way they are doing the Harold is wrong.) They did present an engaging argument: they have done a number of Harolds in the past and had success using it for plot.
My problem with using the Harold in this way is that the Harold was, in my opinion, never designed to support plot. In fact, few of the strict forms hold up plot, which is why when I teach I use the concept “plot shreds improv”. The problem is two fold; the first is that the opening, conclusion, and group games don't really fit into a narrative easily – they stick out a little awkwardly. Additionally, if the form is being used fully, you wind up with a problem of “three lines some waiting”. You have your A plot, which is hopefully very engaging and interesting, but if you stick to the form, it has to share stage time with possibly uninteresting B and C plots. Or even worse, you have three A plots, none of which ever get resolved or linked up in a meaningful way. Now sure, you can do some other scenes here and there, or shift around the weight of the other scenes, but then you're not really doing a Harold anymore, are you. (Go ahead, call me a Harold Purist, but may I remind you of Improv Etiquette Rule #1.)
My hardliner stance for the Harold arises because, in my mind, the Harold is an extremely unique form, and we should be trying to explore what it can do instead of trying to hybridize it with other non-congruent types. Of all the improv I've seen, I would say all longforms fall into one of three categories: Narrative, Deconstructive, and Constructive. The narrative is exactly what it sounds like – it's the improvised story. The Improvised X is riddled with the narrative types, where X is Shakespeare, Star Trek, Movie, etc. This is the one with plots, recurring characters, increasing stakes, climax, and resolution. If you're telling a story, you're doing the narrative type. The deconstructive forms are ones that are based around a central piece, which will ultimately be used as inspiration for scenes, by looking for meaning in the central piece. The Deconstruction (obviously) is the prime one, but Armando, Living Room are also members of this type. The last is constructive, which is where ideas and meaning are all being generated organically by the group. This is the artsy one, and the only form I see fitting this category is the Harold. It's supposed to be a weird, art piece of longform. This one relies on group mind in its group games and beginning. Meaning is found by looking at the juxtaposition of seemingly unrelated ideas, and is largely up to the audience to discern.
So, is there anything wrong with using the Harold as a platform for storytelling (Rule #1; if you're happy, I'm happy)? Does the Harold support narrative fluidly and easily? In my humble opinion, no, but then again what the hell do I matter? But I would pose this question – aren't there already enough forms that do narrative (and if you want to do that so much, why aren't you?) or deconstructive things? Seeing as the Harold is so unique, shouldn't we see what it can do for us when we really pursue the constructive things it can do? Shouldn't we be equally interested in finding the places we can get to when we embrace the weird, non-linear, organic nature that Harold can give us?