For those of us living
out in the Wild West that is longform, we still cling to our
shortform roots. You could think of shortform as city living in this
example. It’s strongly codified and regulated, there’s
electricity, running water, warm beds, and police officers to make
sure that everything’s okay. Scene running on too long? Edit it
into improv jail and start a new one. But outside the city limits,
it’s a whole different story. Out here, anything can happen.
Sometimes it’s good, sometimes it’s bad, but at the very least,
it’s something different every time. Longform sheds old ideas of
having to stop between scenes to reset or having gimmicky rules for
the promise of something new. But we do like order, and west is
mighty wild, indeed. The rules in longform are not short-sighted:
they are about over-arching structure, weaving together complex and
disparate ideas and themes into a way that makes the trip a little
easier. You could think of longform as campfires, seedy saloons,
tents, and the “Law West of the Pecos”.
Just like there is no
“right” shortform game, there is no “right” longform. Sure
there are common ones, let’s take the Harold for an example. The
Harold in this case is a well-worn wagon master: experienced, good
with a gun, better on a horse, and calm in the face of wild Indians.
The Harold is a pretty codified form in its own right. Probably the
most structured of all the forms, but then again, if this is your
first trip out in the wild, you probably want the comfort of a guide
that has traveled this way many times before. The iO runs a number
of teams which are all collectively referred to simply as Harold
teams. Does this mean that they are only allowed to use the Harold?
Of course not. That would be against the way of the west. Do they
do other forms? Generally not. Jason Chin told our class one day
that when one of his teams proves they’re ready to move on to
another form, he starts working with them on that. You can cross the
west with ol’ Harold as many times as you want, but you can’t
start riding alongside JTS Brown or Close Quarters until you’re
ready.
But eventually, you get
tired of riding with these other fellers. You’ve crossed the gap
hundreds of times, and now you’re ready to make your own form.
Most forms start by as variations on existing forms (“Harold used
to cross this river, and then Deconstruction avoided this canyon”),
but eventually you understand improv enough to completely through
caution to the wind and design a path of your own choosing. But
after all, this is improv, and we won’t be happy until we have
completely improvised everything, stem to stern.
In 1973’s “Enter
the Dragon”, the master asks Bruce Lee (do you like how we switch
seamlessly from cowboys to martial artists?) “What is the highest
technique you hope to achieve?” Bruce Lee replies simply: “To
have no technique.” This is big stuff. The groups I looked up to,
3033, Deep Schwa, the Reckoning, all specialize in improv that is
unbound by even figuring out anything ahead of time. Impronauts,
perhaps, beyond even the rapidly shrinking west, exploring the outer
reaches of creativity, where every thing is happening, right now.
The problem is, beyond the initial rules from way back in the city,
there’s not a lot that anyone can teach you. That is true frontier
land out there boys, out into the land where there be dragons. But
remember even the most savage territories still have people living in
them, it’s just up to you to decide when you’re ready to step out
of the city and start exploring.